brujavirtual
2017
2015
- waited patiently for the "next-gen" update.
- steam deck verified. nice
- boot it up on my deck
- no graphics settings. they got verification by removing the only thing that requires mouse and keyboard and then didn't give you an in-game way to change them (they did this for skyrim too)
- runs worse
fuck off bethesda jesus christ
- steam deck verified. nice
- boot it up on my deck
- no graphics settings. they got verification by removing the only thing that requires mouse and keyboard and then didn't give you an in-game way to change them (they did this for skyrim too)
- runs worse
fuck off bethesda jesus christ
2006
1993
1992
2022
(i beat area zero pt 1 and base game, felt fulfilled enough to put off pt 2 for a while)
in spite of its shortcomings this reignited my love for pokemon. i really enjoy the new tera mechanic (although i wish gyms and trainers did more crazy tactics w it but its a pokemon game so. easy) and even though the texture work for the environments is ass ugly, i still enjoyed my time exploring it.
just uh, please make it run at a solid 30fps next time thanks
in spite of its shortcomings this reignited my love for pokemon. i really enjoy the new tera mechanic (although i wish gyms and trainers did more crazy tactics w it but its a pokemon game so. easy) and even though the texture work for the environments is ass ugly, i still enjoyed my time exploring it.
just uh, please make it run at a solid 30fps next time thanks
2020
I got psuedo-softlocked. a main character went into a portal and - after combat - refused to come out. sick and awesome. I don’t even have a save prior to the portal being opened so I can’t do anything.
yes. im glad this game exists. no, its not perfect. its definitely better than its initial release but clearly still has major issues that are unaddressed
yes. im glad this game exists. no, its not perfect. its definitely better than its initial release but clearly still has major issues that are unaddressed
removed from this game’s historical context of being a massive influence on multiplayer FPS design, the single-player campaign definitely exists.
i don’t understand the appeal. there are standout missions, sure! the ac-130 is still cool if only for it’s commentary on violence (although on PC it has this strange motion blur that makes aiming more difficult than it needs to be.) safehouse is a fun mission if you ignore using air munitions and tackle each house raid how you please, even if your options are limited. the nuke mission is haunting, it feels like it came from a different game altogether. but there are far too many missions that amount to going to a point, shooting gallery, move to another point, shooting gallery, rinse and repeat. it’s not for me.
i don’t understand the appeal. there are standout missions, sure! the ac-130 is still cool if only for it’s commentary on violence (although on PC it has this strange motion blur that makes aiming more difficult than it needs to be.) safehouse is a fun mission if you ignore using air munitions and tackle each house raid how you please, even if your options are limited. the nuke mission is haunting, it feels like it came from a different game altogether. but there are far too many missions that amount to going to a point, shooting gallery, move to another point, shooting gallery, rinse and repeat. it’s not for me.
2015
2023
this uh. kinda blows? don’t get me wrong: i love the og aesthetic (not a huge fan of the remastered graphics personally), i love the music, the ai is clever and tricky (with one exception), sound design is punchy.
these level designs came from the bowels of hell. constantly disoriented, always confused. shout out to the ikea arrows in levels and special shout out to the waypoint that frankly should’ve always been visible or able to be summoned with a button press.
the flood sucks. the warthog sucks. christ its like driving on black ice everywhere (that final level was awful bc of its physics and its innate and constant desire to flip over when encountering even the slightest bump.)
these level designs came from the bowels of hell. constantly disoriented, always confused. shout out to the ikea arrows in levels and special shout out to the waypoint that frankly should’ve always been visible or able to be summoned with a button press.
the flood sucks. the warthog sucks. christ its like driving on black ice everywhere (that final level was awful bc of its physics and its innate and constant desire to flip over when encountering even the slightest bump.)