A continuation of the iterative game design of Kirby’s Dreamland and Kirby’s Adventure.

Kirby’s Dreamland 2 may be a short romp, it’s definitely up there with Game Boy’s best releases overall.

It carries over the abilities system from Kirby’s Adventure with the addition of animal friends Rick, Kine and Coo.

They have different traversal perks, Rick can walk across terrain without taking damage, while Kine is helpful in water and Coo has great flying ability.

I think Kirby games get the short stick and are often down voted for their simplicity in design, and that’s much of the pick up and play appeal of these titles I enjoy, and there is a very very difficult to accomplish end goal of collecting all of the Rainbow Drops to beat the final boss.

It’s a difficult goal to work towards and I’d given up on my Game Boy save, only now with some rewind could I be bothered with a section that required quick dropping of abilities, followed by sucking a block, exhaling it and collecting the ability you just dropped. It’s tedious, and losing the ability meant leaving the level, reacquiring the power and attempting the rote actions again.

For an old school 4 shades of pea green gameboy title. I feel the review score is credible.

Reviewed on Apr 21, 2024


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