I bought the double pack solely to have singular access to both box legendaries. I played through Sword semi-normally, using some mons i'd gotten through Wonder Trade as well, and Shield i leveled up my Starter in Sword by transferring via Home.

Positives of this game is that when you're in the endgame and grinding max raid dens, getting pokemon with 4+ perfect IVs is almost guaranteed. It's one of the best QOL improvements in a while. Downsides to max raids though is the barrier system, which makes some battles next to impossible if you're only using the crappy built in AI allies.

With improvements to the Bag UI (you can now opt to give a pokemon multiple of the same item at once) and respawning hidden items in the wild areas, there's a lot of QOL advancements here that actually make this a worthwhile addition to the series.

The roughness around the edges exhibits a lack of polish reminiscent of the jump from DS to 3DS in the XY games, such as the lack of in-door battle environment backgrounds. But, like that jump, this leap also included important competitive QOL improvements (e.g. Destiny Knot breeding), this one brings similar improvements that I hope become staples of future games. Unfortunately, GameFreak has a habit of giving us great features, then taking them away, only to bring them back again for the next game. Will we ever see the return of O/Pass/Rotom powers before Gen 8 ends? We shall see.

I bought the double pack solely to have singular access to both box legendaries. I played through Sword semi-normally, using some mons i'd gotten through Wonder Trade as well, and Shield i leveled up my Starter in Sword by transferring via Home.

Positives of this game is that when you're in the endgame and grinding max raid dens, getting pokemon with 4+ perfect IVs is almost guaranteed. It's one of the best QOL improvements in a while. Downsides to max raids though is the barrier system, which makes some battles next to impossible if you're only using the crappy built in AI allies.

With improvements to the Bag UI (you can now opt to give a pokemon multiple of the same item at once) and respawning hidden items in the wild areas, there's a lot of QOL advancements here that actually make this a worthwhile addition to the series.

The roughness around the edges exhibits a lack of polish reminiscent of the jump from DS to 3DS in the XY games, such as the lack of in-door battle environment backgrounds. But, like that jump, this leap also included important competitive QOL improvements (e.g. Destiny Knot breeding), this one brings similar improvements that I hope become staples of future games. Unfortunately, GameFreak has a habit of giving us great features, then taking them away, only to bring them back again for the next game. Will we ever see the return of O/Pass/Rotom powers before Gen 8 ends? We shall see.

Played this in 2014, it was my first Picross game ever. Puzzles were at a decent difficulty level for a beginner! The Wario puzzles were probably the best part of the game since it didn't really tell you if you were right or wrong until you finish the puzzle. Features from this game will go on to feature in some of the better Picross games of the future.