Is there something in the L.A. air? Why do these characters struggle to recall events that literally transpired 2 minutes ago without a flashback involved?

Anyway, at this point in the series, we've dealt with spirit-channeling children, psyche-locks, and disabled Native Americans, so it's essential to hold a moderate suspension of disbelief when playing an AA game. Yet, I was still taken aback a bit by how silly this game can get. No matter how long I live, I will never let "incuritis" go. I know this franchise is practically built on cheesy name puns, but "incuritis" is just too far, man...

I think my real gripe overall with this game is Nick; he's nonexistent in cases 2 and 3 but still manages to be such a screen hog, which I would've been fine with if Apollo got some glory too. He just feels like a spectator in Nick's homeless methhead arc rather than playing an important role. It kinda botches the impact if this game was trying to do a "Pass the torch" thing because I find the chemistry between these two just plain weak.

Trucy and Klavier are cool, though.

Reviewed on Jan 30, 2024


Comments