incredible movement, shooting, mechanics, the things doom/quake type games usually get right.

terrible level design (especially in act 2), the thing doom/quake type games usually get wrong.

Reviewed on Aug 21, 2022


7 Comments


thinking doom/quake arenas have horrible design is definetly a take

1 year ago

its a BASED take

1 year ago

good morning crystal i havent played all of act 2 yet since i havent updated my game but ive p-ranked every level that wasnt added last week and i think this game has the most consistent level design out of every fps ive played. and consistently GOOD not consistently TERRIBLE

other shooters may have higher highs but they always have painful lows and i dont see that in ultrakill hope you have a good day

1 year ago

good afternoon twist, this is untrue as i can think of plenty of FPS games that dont have egregious downtime involving searching for random bullshit, really weird, pointless backtracking, gimmicks that are really stupid and hurt the overall gameplay, tons of small little ways to use your abilities cleverly that never get expanded on into something greater so introducing them to begin with was a dumb idea

1 year ago

good evening crystal that's weird bc one of the things i like abt ultrakill is that there's no downtime, even before u learn routes and whatnot. level design is just super linear. all the exploration stuff is entirely optional (ive barely seen any of that content) and each level can be beaten in like 5 minutes at most

1 year ago

good evening twist, then that's your own experience with the level design and that's okay that you have that opinion but i fundamentally disagree and did not have that experience with this game.

1 year ago

good evening crystal that is very fair but i hope one day christ touches your heart and you start seeing the level design the way that i do. have a blessed night