Full video review: https://youtu.be/CuQXm2OcdPw

In keeping with tradition, ATLUS has decided to skip over Persona 5, 3, or any other mainline entry and give us the fighting game instead. Having played it now though, I can’t say I’m complaining.

Gameplay
Persona is usually a JRPG series, but this is a fighting game and it’s one developed between ATLUS and the prestigious Arc System Works - who brought us classics like BlazBlue and Guilty Gear. This game plays a lot like those two, but does so while incorporating a ton of elements from Persona and honestly, it’s a bit brilliant how it all works out.

Each character has moves of their own, but also has their persona with unique moves on top of that and the game basically revolves around combining these two to build up some nasty combos. It is a very cool mechanic and, while complex on paper, I managed to pick it up pretty quickly.

The base combat is some incredibly polished stuff too - before you even get to the extras like personas or super moves. It’s fast, fluid, responsive, and way more fun than I thought it was going to be if I am being honest. Maybe it’s because I am just coming off of playing Phantom Breaker, but this one just feels good to play. It has that perfect blend of move variety, gameplay mechanics, and audiovisual feedback to give the combat that unique Arc System touch and it makes for some very satisfying gameplay.

Content
You’ve got arcade mode, score attack, lessons, training, challenges, and this RPG-like endless mode called Golden Arena. In that one, you basically fight to earn XP to level up a certain character’s stats and even unlock abilities for them. It’s nothing too complex, but it’s a nice touch over the “endless mode” that we usually get.

Story
The story is also notable - both for its length (around 18 hours of VN scenes and fighting) and its insane entry barrier. Not only is this game a direct sequel to Persona 4, but Persona 3 as well and you will get spoiled on major plot points for both if you just jump in right here. I would speak on the quality of that story - but I am going to be honest, I have not completed either Persona 3 or 4 and don’t want to be spoiled myself, so I did not play through Arena’s storyline.

Multiplayer
At launch, the game is not going to have rollback netcode, but the devs have announced that it will be implemented in an update sometime this summer. A bit odd that they didn’t just do that right off the bat, but at least there is official confirmation. I was unable to test the netcode as it is because I played before release, so hopefully it’s at least decent enough to hold out until summer.

Closing Thoughts + Technical
PRAU is a solid fighting game all around, bunch of stuff to learn and master, yet still not this massive wall to get into. It looks great with that flashy Persona aesthetic, has that similarly great music, and also runs just fine and I had no technical issues whatsoever. I will note that while I did play at 1440p, the game is actually locked to 1080 internally and only scales up from there - disappointing to see.

Overall
Persona 4 Arena Ultimax is a fairly easy recommendation to make. If you are a fan of any of Arc System Works’ previous fighting games, then you’ll likely have a lot of fun here. Persona fans too or even just fighting game fans in general. The story might be lost on that latter group, but the gameplay, the characters, the mechanics, all of that is incredibly polished and this is definitely one that will be on my fighting game rotation for a while. Now please just give us Persona 3 and 5.

Reviewed on Mar 17, 2022


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