Fine, I guess. Does some interesting stuff with the story, and while the gameplay is mostly the same, I like the way it develops the "shine flashlight on typewritten words to manifest the object/action" mechanic introduced at the very end of the base game. That being said, I'm a bit frustrated by one thing: it's a chapter that takes place entirely in an abstract constantly-shifting nightmare world that can present itself any way the devs want, but they just doubled down on the main game's approach of setting most levels in boring industrial areas connected together by bits of nondescript forest. Very strange choice to set a game in a charming picturesque small town that seems like it has some dark stuff boiling beneath the surface, only to basically ignore it for 90% of the game's play time. I didn't complain about this in my review for the main game, so I'm doing it here.

Reviewed on Feb 22, 2024


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