pretty cute retro revival, improves a lot on the gameplay of the original JSR games while still being obviously a tribute to them. i appreciate that they tried to make the graphical style fit within dreamcast-era limitations, cool touch. i felt like the ost was pretty grating at times, the naganuma tracks are fantastic but many of the others are hit or miss.
mechanically i really enjoyed the score attack segments and i think the boosts are a really fun way to shake things up compared to JSR. manuals and grinds feel a little too strong to me, but honestly leaning into grinds is so fun that i'm not going to complain lol. the graffiti painting feels soooo much better in this game compared to the og JSR, and i like how you're able to mix things up to paint different patterns out of the designs you've unlocked, rather than just always painting the designs for each graffiti size you've chosen ahead of time. map design is really dense in this game, occasionally a bit too dense (the oil rig level comes to mind). combat is definitely the biggest issue with this game, with the combo system feeling really underwhelming, but combat is almost never a focus so it's no big deal really.
it was a bit of a mistake to make the ending sequence depend on you wanting to save the annoying side character whose every appearance is accompanied by a shitty dom mclennon track

Reviewed on Dec 03, 2023


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