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Completed

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Backlog

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Rating

Time Played

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DISPLAY


no rush to replay it as it has a very flawed idea of 'difficulty' -- instead of the traditional focus on bullets / enemies, you'll find yourself the most at odds with how huge certain level enemies' health bars are! also, having most of the shot types fire directly in front of you doesn't really balance them well. i'm assuming the game wants you to cycle through all of them since the shot type you died with is the only one that loses all of it's power, but they all really only cover what's in front of you reliably. everyone i know who has played this game admits they only really use laser and traditional peashooter gun shot types and dont bother with the other two.

what it lacks in SHMUP balance it makes up for in OST, sound design, and graphics. stage 2 is a really amazing looking haunted house, and stage 4 and stage 6 specifically have amazing level themes.