Chicory was a delight to play from start to finish.

Indie games seemingly have the exact right amount of gameplay-story-length-character dialogue quality ratio solved more-so than 90% of AAA titles, and Chicory is a perfect example of this.

You play as and not the titular chicory, with the goal of restoring colour to a world that has been suddenly wiped of it using the sacred brush.

Its gameplay is along the lines of the 2d zelda titles, with the map segmented into screens and the learning of abilities to help traverse it. Only this time you have a brush that can paint your surroundings, either to inflict damage on bosses or to solve traversal puzzles (or help citizens with restoring art works etc). It’s simple, but works so damn well.

The story is also just chefs kiss delving into depression, imposter syndrome/the feeling of being undeserving and like you’re unimportant in the world all whilst entangling this to how, at least from my experience, artists themselves feel about what they do and create.

An absolute must play if not just for how heartwarming it all is.

Reviewed on Dec 10, 2022


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