Preliminary definition: There is no video game that has ever been made that feels as successful as shooting in this game that tries to keep us from shooting.

In some ways it's still a good game. For example, the atmosphere, music, and story are still interesting. However, there are many bugs in the game and its artificial intelligence is very inadequate compared to other Hitman games. Codename 47 is actually the least stealth-oriented game in the main Hitman series (I'm talking about the series up to World of Assassination). This makes it different and attractive in a sense. Although the game has been completely transformed into a stealth game with Contracts, Codename 47's unique magic still continues. It is not a production that I can particularly recommend, but it still maintains its title of being a special production, as there is almost no other game that combines mafia and tension themes with action and stealth.

Codename 47 is still a very strong game, especially in terms of the feeling of being 47. You can enjoy the Hitman series even today. I've read negative comments about the controls, but I don't really agree. I think the difficult and cumbersome controls added a different sense of realism to the game. So, instead of changing the weapon with a single button, it felt cool to select it from the list and take it out of our pocket, and to throw it on the ground after finishing the magazine of the big gun instead of reloading it. I have no complaints regarding the basic gameplay. The part where the game is lacking or inadequate is that it does not leave the player with many options and the maps feel very empty. I wandered around the map for dozens of minutes just out of curiosity. This was of course a problem with most games of that period, but it seems a bit boring today. Other than these, I don't think the game has any major problems.

Reviewed on Dec 06, 2023


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