Hitman: Codename 47

Hitman: Codename 47

released on Nov 19, 2000

Hitman: Codename 47

released on Nov 19, 2000

Hitman: Codename 47 sets a new standard for thinker-shooters. As Hitman you must use stealth, tactics and imagination to enter, execute and exit your assignment, getting minimum attention but maximum effect! You have access to the most devious devices, but it will cost you – how you use them will determine if you retire as a millionaire, or get retired! Hitman is no ordinary hired killer – he’s a versatile forensic artist using stealth, disguise, intelligence, advanced weapons, poison and raw power to accomplish his kills. But he is also haunted by a troubling past of deception and brutal genetic engineering. The intriguing story evolves over five chapters of riveting action. But the success of a contract killer depends just as much on a fast mind as a quick shot.


Also in series

Hitman: Absolution
Hitman: Absolution
Hitman: Sniper Challenge
Hitman: Sniper Challenge
Hitman: Blood Money
Hitman: Blood Money
Hitman: Contracts
Hitman: Contracts
Hitman 2: Silent Assassin
Hitman 2: Silent Assassin

Released on

Genres


More Info on IGDB


Reviews View More

Un'alma un'alma attenzione! Questo bel tonno è calico!

An interesting start. Not a good one, but an interesting one. Some of the levels in Codename 47 are seen in Contracts due to Contracts being made on a short timespan and this being PC exclusive, they decided to put some of the levels on there.

But anyway, this game is terrible. Some of the levels force you into combat, AI is wonky. Also the worst offender to me is the fact you can clearly tell the concept IS there. This is another thing I have issues with in terms of almost every other Hitman game besides Blood Money (that I played)

You can clearly tell the concept is there and that it is being worked with. But unfortunately, much like Hitman 2, the concept isn't fully realized and the game overall is bad.

Hitman: Codename 47 is...well, it's a classic, but it has NOT aged well. Back in the day, the idea of disguises and creative kills was mind-blowing, but now the controls are super clunky, the AI is hilariously bad, and honestly, it's kinda ugly to look at. If you're into the history of stealth games, it's cool to see where it all began, but newer Hitman games are just way better in every way.

One of those games you should play only if you are a die hard fan, or you just want to experience what hitman series was like in it's inception. This is one of the worst hitman games, but considering the year it came out in it is understandable. Still, it keeps up with the series. Levels are not that big, but they are mostly open-ended. Targets are clear and there is variety in assassination methods. However gameplay is clunky, and there are not many mechanics. Main issue is not knowing when or why you got detected. There is 0 indication. Gameplay does feel a bit slow, and there are some missions i do not want to replay ever. It is really interesting how this game, even with all of it's flaws still got 7 more mainline games to be made.

Some levels were fun, some were an absolute pain. I really like the OST. Mid level saves would've made this game 10 times less frustrating.