Reviews from

in the past


Bastante errático y pobre en todos sus apartados. Lo más memorable es la música, pero hasta ahi

Basically a tech demo of what the series would become. Decent early start, but with the game's engine not being fleshed out to extent that is needed, levels devolve into forcing you to kill anyone who you come across, therefore not separating itself from any other game of it's time. Too many awful levels too but thankfully the good ones would be recreated in Contracts.

Would only recommend if you are fan of the series or looking for a game which resembles any level of stealth.

An interesting start. Not a good one, but an interesting one. Some of the levels in Codename 47 are seen in Contracts due to Contracts being made on a short timespan and this being PC exclusive, they decided to put some of the levels on there.

But anyway, this game is terrible. Some of the levels force you into combat, AI is wonky. Also the worst offender to me is the fact you can clearly tell the concept IS there. This is another thing I have issues with in terms of almost every other Hitman game besides Blood Money (that I played)

You can clearly tell the concept is there and that it is being worked with. But unfortunately, much like Hitman 2, the concept isn't fully realized and the game overall is bad.

Some levels were fun, some were an absolute pain. I really like the OST. Mid level saves would've made this game 10 times less frustrating.


Come altri, mi rendo conto che ci sono davvero delle belle idee già per il suo anno di uscita: la divisione e caratterizzazione delle missioni, il dover acquistare l'armamentario che ci si vuol portare appresso di volta in volta, il permettere già azioni come quella di avvelenare del cibo. La possibilità di indossare il vestiario delle proprie vittime già preannuncia le grandi potenzialità dello stealth tipico e unico della serie - che qui si riduce anche unicamente a questo, visto che agire nell'ombra è tra il troppo semplice e l'impossibile a seconda di ciò che intendiamo

Ci sono però tantissime cose che trovo vadano pure oltre il fastidioso. Io mi ritengo molto generoso quando si mette di mezzo il concetto di invecchiamento dei giochi: spesso e volentieri, a mio avviso, si tratta solo di idee di game e level design differenti da quelle popolari. Qui però ce n'è avoja: muri invisibili, movimenti e comandi macchinosissimi, ronde dei nemici e IA ancora troppo rudimentali, attaccare con il coltello non genera nessuna pozza di sangue a terra (cosa importante visto che rende l'uso del filo per strangolare assolutamente inutile), se si destano sospetti mentre si indossano vesti altrui questi possono essere fugati indossando altri vestiti anche sé di fatto identici. Le scelte per gli assassinii sono molto limitate, il gioco è (anche per ovvie ragioni) molto lineare rispetto ai suoi successori. Di per sé non è assolutamente un problema, anzi. Purtroppo però questo si traduce in una eccessiva ingenuità nella costruzione delle missioni e nel placement dei nemici (e la già menzionata IA scadente non aiuta, anzi). Ai miei occhi diverse missioni conservano comunque un certo fascino, ma ve ne sono troppe nella seconda metà che aderiscono unicamente allo shooter (pure fatto male)

would be just funny bad, if it wasnt almost unplayable

A game that aged poorly but one that must be applauded for trying something new and laying the foundations for the incredible games released afterwards. I felt miserable a lot of the times but it was pretty fun going through the levels. The base idea is there, just horribly executed. It's just a "do this thing the way we want you to" simulator, basically an open ocean but one that you must cross on a straight line or go guns blazing to properly complete, the former feels sort of satisfactory and the latter although fun, isn't much satisfying. The story presented here is pretty dang good imo and still knocks my tits off. I would discourage you from trying this game because of its horrible jank and bugs and just a generally unpleasant experience but when it works and you go do the Hitman things, you just feel great. A very good experience at best, a horrible experience at worst and an above average experience overall.

its so janky T_T i want to finish it but I don't understand it very well

It was as inscrutably difficult as it was intriguing for my 8 years old self. Maybe I'll come back and kick it's ass someday.

Juego sumamente experimental, que no por ello signifique automaticamente bueno.

Tosco, poco interesante, y extremadamente poco equilibrado y la falta de consistencia, causan que el juego realmente no se sienta como un simulador de sicaro, y más como cuanto puedo durar hasta que me vuelvan un queso suizo.

Eso si, las misiones que pronto formarían el gimmick y la identidad de la franquicia son oro puro, pero fácilmente se pueden contar con los dedos de una mano.

- Confusing map layouts & ambiguous opportunities make it required to play through a mission multiple times to understand what to do
- Gunplay is poor, going "loud" is not viable as all enemies have insane faze clan aim
- The series definitely improves as it goes on

To start off the year I decided to begin my backlog goals by playing through the first Hitman game, I originally wanted the original Metal Gear to be the first game I played this year but due to circumstances outside of my control, I decided to go ahead and start on Hitman. As well, I would like to preface this review with the knowledge that this is my first venture in to the stealth game genre, so take what I say with a grain of salt as this is all new to me.
The best way I can describe Codename 47 is that it seems like the framework for something greater. There are defiantly good ideas and mechanics, like the iconic disguise mechanic and the impressive AI pathfinding, but it is all bogged down by a severe case of linearity. The missions are not sandboxes; you are given your objective and there are specific steps you must take to get those objectives done, and any deviation results in mission failure. There are only about two levels that I can think of that offer the player some creative freedom. "Traditions of the Trade" and "Plutonium Runs Loose" are said two levels; the prior is a great example of what this game does right, and the latter an example of the worst it has to offer. "Traditions" takes place in a big multilevel hotel where you need to explore, learn NPC patterns, and gather information in order to complete the objectives. The level operates on it's own time and really gives the player opportunity to try out different routes. This is in direct contrast with "Plutonium" where it is extremely binary; there are only two choices and both are infuriating to no end. You either have to navigate through enemy patrol routes so that you can go to the other side of the map from where you spawn to grab a car bomb, after which the enemies stop patrolling and become stationary, which means you have to kill them in order to progress leaving a chance that your target might escape; or you go straight to the ship and try to complete all the objectives in one swift go, which doesn't go well because as soon as you take out the target all the guards come running towards you to turn you into swiss cheese. I will also take this time to mention that the gun play is dog water, it was clearly not designed with intense gun fights in mine, but it still asks you requires you to do so in some instances. But those two levels are extreme examples, most fall somewhere in-between and are generally enjoyable.
Overall, Codename 47 is ok, levels are fun albeit sometimes cryptic and infuriating; the story is non existent and not all that interesting, but both the story and gameplay offer a great base for future games to build off of.

Pretty clunky at times, but people really exaggerate that flaw.

top speedrun : 38 mins

Aged like shit but it was the first so I can't really fault it for that

Un'alma un'alma attenzione! Questo bel tonno è calico!

Hitman: Codename 47 is...well, it's a classic, but it has NOT aged well. Back in the day, the idea of disguises and creative kills was mind-blowing, but now the controls are super clunky, the AI is hilariously bad, and honestly, it's kinda ugly to look at. If you're into the history of stealth games, it's cool to see where it all began, but newer Hitman games are just way better in every way.

One of those games you should play only if you are a die hard fan, or you just want to experience what hitman series was like in it's inception. This is one of the worst hitman games, but considering the year it came out in it is understandable. Still, it keeps up with the series. Levels are not that big, but they are mostly open-ended. Targets are clear and there is variety in assassination methods. However gameplay is clunky, and there are not many mechanics. Main issue is not knowing when or why you got detected. There is 0 indication. Gameplay does feel a bit slow, and there are some missions i do not want to replay ever. It is really interesting how this game, even with all of it's flaws still got 7 more mainline games to be made.

I tried to give this game a shot since I'm interested in playing through the entire Hitman series, but after about an hour or so of playing, I felt no emotions other than frustration and confusion. The controls were baffling, the gameplay was painful, and the overall archaic feel to everything was so mind-numbing. I ultimately just decided that it wasn't worth it, I'll just go on over to the next game in the series instead.

There's one review for this game on steam that said the only reason one should play this game is for a burst of nostalgia, and I completely agree. Maybe if I played this as a kid I might love playing it now, but trying to play it without any prior history is basically impossible.

Hopefully I'll like the next entry in the series way more.

Absolutely skip to the sequels unless you are a diehard Hitman fan. The controls are awkward even with mapping, the level design is often against the social-stealth idea that Hitman is supposed to be practicing, if not outright hostile towards it.

hitman hikayesi için önemli kısımlar içerse de maalesef oynanacak gibi değil

akıl sağlığımı korumak için yarıda bıraktım

This game was fantastic! It felt like a breakthrough in the gaming world at that time. I couldn't believe such innovation was possible! It truly revolutionized stealth action

As it's the first game in the franchise, and it's really old i'll give it some slack.

Game was very fun, but alot of the missions were confusing to say the least. I often had to look up playthroughs as i often got stuck. But hey, that might just be a skill issue :P

I really enjoyed the freedom the game gave you tho. You could kind of complete the missions in different ways. Overall i had a good time, although the game was confusing and hard at times.

Mapas confusos, e inimigos até que injustos, mas é um bom jogo stealth, bem desafiador.

Replayed this game on stream and man, I'm so glad IO Interactive got to keep making Hitman games after this. Although this game is, by today's standards, ruined by its 90s/00s PC jank and some very baffling design decisions, you can tell they were really onto something here, and I'm glad the potential of the series was lived up to by future entries.


Once you remember the route for every map its actually very fun but that doesn't stop it from being extremely primitive compared to later titles. If you were to try and enjoy this game I would highly recommend having played it extensively on your dads laptop when you were 10 to the point where you memorize every level far too clearly which is what I did.

I also am not a fan of how it is literally impossible to do a full run through in stealth without glitches.

This review contains spoilers

I think prior to this review, I should give a bit of context to my review and what I was thinking of going into playing this game

Many dedicated hitman fans have advised I skip the first 2 games and start at Contracts. I understand that Contracts is supposed to be a remake of the first game but I wanted to play Codename 47 because, as someone who wanted to really get into the series, I wanted to see where it started.

Codename 47 at times feels clunky, it feels alot like a tech demo in many ways as not only is it short, it tries to do alot of stuff in its first outing. There is a sense while playing it that the developers wanted to see what worked and what didnt, and considering Contracts later refined these levels and even cut one, I am going to go out on a limb and say they managed to refine their formula quite well at that point.

The game has about 12 levels, taking place across 4 hits. The first job, Hong Kong, taking up about 1/3rd of the game, with the other jobs having less levels.

Hong Kong its definetly the best in terms of refinement, I think its the games best foot forward. Offering a variety of ways to complete its levels and rewarding the player snooping around and investigating. Hitman as a series doesnt really want you to figure out how to do a job on your first playthrough, the game rewards a player being open minded and experimenting with different ways of killing the target, different disguises or entrances, I often found myself being so surprised with the variety of approaches that I would feel a it silly for not seeing an option so obviously. The game, at its best, rewards you for thinking realistically in a way I don't think many games do nowadays or maybe even did in 2000.

This, sadly, turns into a bit of a mess in the next level.

Columbia sucks, Its an endurance test for getting torn to shreds by guys you cant see with little to no options for recovery if things go wrong. The games low draw distance and lack of good checkpoints make each level a test in perfection, (especially if you play on Hard like I did) and not in a really satisfying way. Failure results in a single "revive" that doesn't give you a new disguise, doesn't fully give back armor, spawns you in the dumbest location and expects you to just un-fuck your situations while everyone is hunting you down already. I honestly would be less mad if I wasn't given checkpoints as it feels more like a waste of time when I use them unless I am literally naruto-running to the end.

Budapest is a breif, but welcome, return to the kind of gameplay in Hong Kong, rewarding patience and research of the area to dispatch the target and steal an item before escape. I honestly don't even know if I found all the ways you can get the key off the Dentist but I can tell you that its very entertaining to explore the map and see your options.

Rotterdam at first is promising aswell, but then turns into a level on par in terms of frustration with Columbia, requiring perfection as to even get close to the target without them escaping before you get a chance to finish the job. The game does reward you for exploration once again with the option of a Car Bomb, but its so out of the way and a pain in the ass to get to that frankly, you could always just wait by the car and murder him before he escapes.

The final level is kind of surreal, Its hard to put into words but there is a really odd feeling to it. Killing the target and stealing his uniform make you basically immune in a level that, without it, is a constant assault of SWAT units. Then its traversing the maze of a map trying to find out what you're even supposed to do in the first place. Ending in a boss fight that is really more of a gauntlet (that you can 100% cheese) than a real fight.

Codename 47 is a fine game, I wouldn't recommend it unless you really want to experience the series first attempts, especially at the 11 CAD price tag on steam.

You aren't missing out on much dodging this one, however.

Fuck Pablo and his lame fuckin lab.

i'm kinda in a rut and as much as i'd like to finish this game, i've read others agree that it really isn't that good. i wanna get into the hitman series and while starting from the first isn't a bad idea, starting from the arguably worse one is definitely a bad idea. sorry bald man.

It was almost good, sh*tty level design by the way