Reviews from

in the past


It was almost good, sh*tty level design by the way

For the start of such a good series, this game is almost unfathomably bad. The controls in particular are really janky and you can easily get stuck behind things because you can't reverse, but the mechanics aren't great either.

Codename 47 is the very first game of the Hitman series that I like a lot but it certainly is a rough entry to it as much as I appreciate it's contributions to the later Hitman games and the gaming as a whole (maybe, with it's ragdoll physics).

The reason I'm calling it a rough entry is entirely due to the execution of it's gameplay mechanics. This game was by far one of the jankiest games I've ever played. The AI is an inconsistent piece of shit. You can do same thing exactly the same way in a level and somehow get through it without any problems while starting to get shot on the other and have no idea why that happened. I was so shocked each time this happened that I was wondering if the AI was sentient or not. Sometimes the AI feels clueless about anything that happens around them and sometimes they have either eyes behind them or they see something bad happening outside the very low rendering distance you have which can lead to very frustrating situations.

The combat doesn't work well due to the fact that for some reason Agent 47 in this game has the aiming capabilities of a stormtrooper even though he is the perfect assassin. The reticle is not at all an indication of where you are going to shoot becuase even if you're only 2 meters away from your target your bullet can completely miss your target which makes it more viable to either spam with your pistol or just use high fire-rate guns and hope your target dies. You could avoid combat like in the later games but I personally dont see it happening with the forementioned AI problems and level design on some of the missions.

Speaking of level design, indoor missions in this game can feel like a maze with how samey rooms and halls look like and outdoor missions are so big and empty that you can easily get lost due to low render distance. I will talk about some of the levels that I want to particularly talk about later.

All of these would still make the game very playable but there is one last problem that amplifies the problems above, there isn't a save system. Lack of a save system means you could progress far in a complex, long or a big level but one bullshit with the weird AI might mean it's all moot, you are restarting the level. I don't know if this actually true but I've heard the playtesters of this game managed to beat the game very quickly with save files so that's why the devs removed it which seems insane to me because I absolutely don't see how you can beat this game quickly without actually knowing what to do since the game doesn't hold your hand at all but at the same time I find it equally baffling how the devs decide to not add save files otherwise.

All of these complaints are the reason I actually dropped this game midway through the first time then finished it after playing all other Hitman games but the non-gameplay stuff is actually nice. In the current gaming climate where there are way too many remakes and remasters which I hate a lot, Codename 47 is the only game that I would like the see a remake of (Contracts levels don't count) due to these non-gameplay stuff actually being very promising. Most coherent plot of the franchise, Ort-Meyer is the best villain this series has to offer (Both points don't actually seem that impressive when you think about it) and I would like to see it more expanded in a potential remake. Missions have good premises which isn't executed this well with the level design but I think IOI can do them justice if they don't make it outright worse like some of the Contracts remakes. Jesper Kyd's music is as good as always. And that's it I think.

Now let's talk about the missions that I feel like there are things worth to talk about:

The Massacre at Cheung Chau Fish Restaurant: 4th overall mission of the game, this was actually the mission I dropped the game first time I played because it's the first mission the very perceptive civilians outright failing the level impacts you. After actually finishing it, I think it's a neat mission. It's on the more creative sides of the missions in Codename 47 and it has the most iconic line of the franchise.

The Lee Hong Assassination: 5th overall mission and the last of the Hong Kong missions, probably the most complex mission of Codename 47 but also one of my two favorite missions in it. You'd think with how long the mission actually is, no save system would take a lot from it due to janky gameplay mechanics but the mission actually flows very well. Everything leads to each other with the information you can get from NPCs. Also I felt like the AI in this mission isn't that problematic.

Find the Uwa Tribe: First Colombian mission, this is the worst mission in the game if you don't consider the gameplay. Racial insensivities aside the level itself is a gigantic empty jungle you can easily get lost and the level itself is mostly just running around it for 15 minutes. Thankfully the game has a compass you can buy so you don't have to check the map every 5 seconds.

Say Hello to My Little Friend: Final Colombian mission where you kill a discount Al Pacino is a big offender of the gameplay jank I talked about before. The first baffling thing about this level is the gigantic walk you have to do get inside the big campsite because for some reason the devs decided it was a good idea to spawn you on the other side of the entrance of it. On top of that this mission is the biggest offender of the inconsistent AI (especially around the lab) so have fun taking the walk of shame when the game feels like it.

Traditions of the Trade: My other favorite mission of the game takes place in a Hungarian hotel. Once again the mission is once again good at giving information via NPCs and also the level itself is the most non-linear mission Codename 47 has to offer which I think is the reason why I feel like you could put this mission as is on any of the future pre-Absolution games and you wouldn't bat an eye.

Plutonium Runs Loose: Now the real worst mission of the game, 11th overall mission and the final mission of Rotterdam. I think most players who played this game will also tell you how awful and frustrating this mission is. Much like Say Hello to My Little Friend, this mission also suffers from the inconsistent AI and the huge walking and waiting times it has. On top of that the level forces you into combat with how it's designed and the non-combat stuff you need to do on the level is much riskier which leads you into much more failures in this huge level in a game with no save system. Seriously, fuck this level.

Meet Your Brother: Final mission of the game is a combat level, which the Hitman series actually really likes to do a lot in their final missions even in the future games. As much as the concept of this one goes I think it's one of the better final missions of the series. The real problem with this level is that the combat mechanics of the game forces you to just wait in a corner and kill your targets one by one which takes a long and mundane time. The two (!!) instant kill mechanics you can be hit by after you do that is downright evil.

As much as how frustrating this game can get I think I'd still recommend it to a Hitman fan that wants to play pre-WoA/Absolution/Blood Money Hitman games and at least try it out. I personally didn't have the patience to finish it the first time around and moved onto 2: Silent Assassin instead which I think is also fine to do.

I'm sorry, I just couldn't get past the tank controls here.

Codename 47 is the first entry in the Hitman franchise, renowned for being probably the best stealth franchise to ever exist. Does this game live up to that reputation though?

No. (lol)

It's still a fun time especially during the earlier missions and the Thermal Bath Hotel mission, which also happens to be the best in the game, however the experience is marred by inconsistent AI, noticing you from OUTSIDE OF THE DRAW DISTANCE in some missions even, like the Say Hello to My Little Friend mission and Plutonium Runs Loose (which is probably the worst mission in the entire franchise) and a lack of a limited save system within missions like future entries, forcing you to restart from the very beginning when you fail. Yes, not IF you fail... WHEN you fail, because you will. Some missions hit you with extremely punishing knowledge checks that you would've had no way of knowing on your first playthrough but the game punishes you for that regardless.

The fundamentals that the franchise was built upon are all here and this game will forever be respected for starting it, but pretty much every other game in the series is better.

The one thing that I can't criticize is the insanely atmospheric soundtrack composed by Jesper Kyd, also known for his work on some of the Assassin's Creed franchise.

Overall, it's a decent time but it has aged pretty poorly and you do have to play through the game once to be aware of all of the knowledge checks, it makes latter playthroughs much smoother and less frustrating.





One of my favorite memories from when I was a kid was playing "Hitman: Codename 47.” It was a time when I had to wake up really early to catch the school bus, and I was always so tired in the morning. Thankfully, my parents let me play the game for a short while, maybe just 30 minutes or less. This helped me stay awake and made the start of my day much better.

I didn't care much about fancy graphics or complicated game physics back then. I simply enjoyed the game. I was super determined to get through it, solve puzzles, and complete missions. I used to have conversations with my friends about the game's missions. We would talk about how I completed them and the challenges I faced. Finishing a mission felt like a significant achievement for me. The first mission, the training one, was really tough. I can't even count how many times I tried to finish it and escape from that place. It was a big challenge, but I never gave up.

What's funny is that I could play the same mission over and over again without getting bored or tired. There weren't many games to choose from at that time, but "Hitman" was special to me. It was my go-to game, and it made my childhood a lot more exciting.

This review contains spoilers

I need to use the bathroom

People hating this game just have "skill issues"

This entire plot happened to a friend of mine

Tirando a péssima jogabilidade,inteligência artificial completamente imprevisível e o fato que você precisa ser um gênio para descobrir o que caralhos tem que fazer,é um jogo decente(pra época que foi lançado)

se desse eu daria 0 estrelas esse jogo é um lixo completo pau no cu dessa merda vai tomar no cu, foi tao insuportavel jogar uma das missoes por ser tao quebrada que me obrigou a usar codigos pra passar dela, fora isso é um bom jogo

The genesis of what would be the wide-spanning Hitman franchise, Codename 47 walked so its sequels could run. Being a bit on the older side, the game is a bit irregular in how it plays 23 years later. Most older games are clunky in movement, organization, or precise aiming. Hitman is meritoriously free of these issues. Where it does stumble is in its enemy AI, damage numbers, and its excruciating propensity to get you stuck on random geometry like foliage. The enemies must be trained by John Wick himself with how pinpoint accurate they often are, further helped by a very small player health pool that will have you watch Agent 47 collapse dramatically 4-5 times a mission on the low end. And for some reason, enemy aggro frequently persists even after retries, making restarts a necessity at times. Though sometimes even that’s not required, as some enemies will just shoot you on sight through no provocation. It makes for a tedious time when evading is regularly incentivized over openly disguising yourself or having fun with the missions.

Least counterable of all and most aggravating personally, Agent 47 loves nothing more than to find himself stuck on an errant polygon, doomed to strand me forever as I frantically move my mouse to free my foolish compatriot. The free-camera “camera mode” worked half the time to unstuck me, but a sizable portion of runs were completely ruined by this problem. Predictably, that would be the final nail in the coffin for me. After getting stuck for the umpteenth time I decided to cut my losses and quit the game after the jungle mission. Codename 47 is inextricably a part of gaming history, but there’s really no reason to play it over its subsequent titles.

Atleast its started something amazing

not a huge fan of the mission designs of this one a bit to simplistic at times but i guess it cames with the territory of being a first game

The starter on one of my favorite franchises out there.

Even after beating the game a couple of times I still cannot beat some levels without looking up the playthrough.

Preliminary definition: There is no video game that has ever been made that feels as successful as shooting in this game that tries to keep us from shooting.

In some ways it's still a good game. For example, the atmosphere, music, and story are still interesting. However, there are many bugs in the game and its artificial intelligence is very inadequate compared to other Hitman games. Codename 47 is actually the least stealth-oriented game in the main Hitman series (I'm talking about the series up to World of Assassination). This makes it different and attractive in a sense. Although the game has been completely transformed into a stealth game with Contracts, Codename 47's unique magic still continues. It is not a production that I can particularly recommend, but it still maintains its title of being a special production, as there is almost no other game that combines mafia and tension themes with action and stealth.

Codename 47 is still a very strong game, especially in terms of the feeling of being 47. You can enjoy the Hitman series even today. I've read negative comments about the controls, but I don't really agree. I think the difficult and cumbersome controls added a different sense of realism to the game. So, instead of changing the weapon with a single button, it felt cool to select it from the list and take it out of our pocket, and to throw it on the ground after finishing the magazine of the big gun instead of reloading it. I have no complaints regarding the basic gameplay. The part where the game is lacking or inadequate is that it does not leave the player with many options and the maps feel very empty. I wandered around the map for dozens of minutes just out of curiosity. This was of course a problem with most games of that period, but it seems a bit boring today. Other than these, I don't think the game has any major problems.

A really rough, infuriating, and buggy start to an amazing franchise. I only recommend this if you're playing from the first game in order, or you really like Hitman. As a whole though, there were a couple of shining missions (Like literally two) but as a whole it was exceedingly frustrating and I myself disliked it in the end.

Худшая игра на планете.

this game is so difficult i swear it's impossible

kendimi öldürmek istememe sebep olan ama inatla oynadığım o oyun. yeni cihazlarda sıklıkla hata veriyor ki bu save sistemi hiçbir şekilde olmayan bir oyun için ölüm kalım meselesi gibi bir şey. görevler süper diyemem bazıları çok basit bazıları zor ki save de alamayınca bazen sadece kapıdan geçmek için kırk saat beklemek gibi bir şeyi 23653 defa yapman gerekebiliyor öyle olunca sıkıyor. ama ilk hitman oyununun tecrübesini edinmek için sabırla sonuna kadar oynadım. 47'nin üstsüz fan servisi de ayrıca söylenmeli çünkü bir efsane.

The one that started it all. It's a little goofy, but you have to start somewhere.

so I'm finallly done with the first original Hitman Codename 47 game.
It was great, to some extensions. The fact that you can not save during a mission and every time you f up or one of the game bugs f'es you up. You RESTART. You play the mission all over again. There are points some times where you can continue, BUT usually it's worthless since all the guards are still alarmed and either way you have to restart to have a fresh start. Cons for sure: MANY bugs and no autosaves which often even lead up to a small rage.
Not gonna lie, sometimes without a walkthrough video, I just was not able to do it, and I didn't want to play the mission for 10 more hours just to experiment every different way. It was enjoyable and at the same time, frusturating. Some of the missions were actually really fun, and some had it's minuses.
THE BLOOM for shooting, IT's terrible. YOU can't Shoot precisely from a little of more than two meters, which often f'es you up as well. Controls are not that common for users, so I definetely suggest you change them before even starting the game. I have never played hitman before, so I decided to do so and this was my fresh start, Immediately gonna play the next one "Hitman 2: The Silent Assassin". Looking forward, because the game has a lot of potential and heard good things about the upcoming parts.
With this one, A little disappointed, but still great and playable.

This game goes from killing asians till it becomes a copy of Metal Gear Solid 3 mixed with Indiana Jones...

Hitman: Codename 47, also known as Hitman 1 but not Hitman 1 (2016) I mean Hitman 1 (2000) god bless reboots title. To this game's credit, it's pretty damn impressive for a 3D "realistic" stealth game it may have bad missions, confusing objectives, terrible controls, and a putrid art style but it still is impressive for a game from the 2000s, do I respect it enough to actually do a full playthrough of the game? Dear god no I dropped the game when the jungle shit started and I was like "Oh god a giant empty forest map with boring objectives, fuck this shit I'm out" and here I am ranting about 1/4th of the game.
Though, to all of my compatriots reading this review thinking "I wonder if I should play this game...", one thing you can do is enable cheat, type "Giveall", and play against the rules.

Another thing that I thought was neat is the background story of Agent 47, it's probably the only remarkable thing from the game as I actually never really wondered "Who is 47?" and I don't think they ever tried to question that in the recent reboot trilogy.

Don't play this game if you love yourself, just watch a quick story resume like this one on Youtube and play the second or third entry which is most likely way better.

I'm not gonna leave a star rating because I have barely touched the game to make a judgement call. However, the controls are so bad. So bad that rebinding them didn't make a huge difference. Maybe, I'm too young and can't appreciate the classics, but it feels like these controls were designed for people who smashed every bone in their hands with a rock.


Man, I love Hitman. I've always been a fan of the Hitman series since I first played them who the hell knows when as a teenager when I first picked up Blood Money. The experience was clunky, a bit confusing, and obtuse as hell in many ways, but goddamn was that some of the most fun I ever had. Years went by and until I really grew up I didn't visit the series in full but now that I have, lemmie tell you, this first one is skung as shit. Hitman Codename 47 is a jank ass experience that often feels incredibly stilted, obtuse, and downright wild in so many aspects of its core gameplay design. Yet all the same, much like Blood Money and every title after it, the world it sets up and the sandbox it puts you in are amazing right from the get go. So many sets in it are actually incredibly impressive for the time and even today look pretty good. The amount of ways to kill people is not nearly as diverse as later titles sure, but the experience is also a fundamental building block the series would go on to use. The story is, well, it exists and is fine but also it's goofy as absolute shit, which I like, so I'm a bit biased here. Overall I still highly recommend smoking it today, there's a lot of heart on display here.

Its alright for the time it was made. Has a lot of jank to it though.

Very promising but flawed start to a great series. You can see the developers experimenting here, not every level encourages stealth and sometimes it basically requires glitching the game to avoid killing a bunch of people. It's quite fun figuring out the ideal path, though. Highlight missions are "Lee Hong Assassination" and "Traditions of the Trade", the latter of which is set in a hotel and offers several ways to approach the target. Hitman games, I feel, operate best in public spaces where you can walk around in a suit and consider your way forward. These early installments still force you to navigate heavily guarded military locations, which are inevitably inferior experiences. Still, there's only 13 missions and the game does not overstay its welcome.

Results:
- finished twice on Hard difficulty

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