Another "early access" game I dip in and out of.
When I was a kid playing Sid's Civ 4 I used to liken that game to a board game, albeit one that would be too complicated and fiddly to be fun without a computer simulating it.
I get a similar feeling from Against the Storm—only this time instead of a bloated world conquest-themed Ameritrash game I'm getting vibes of a bloated Eurogame-inspired nominally-multiplayer effectively-solitaire game (if you play many board games you know this is basically a genre). Very easy to imagine a prototype of this design using physical components: card decks for all the random buildings/perks/orders/etc... little wooden "worker placement" figures in all the little animal shapes... lots and lots of tiny plastic currency tokens...
Qualitative assessment paragraph goes here. It's fun.
When I was a kid playing Sid's Civ 4 I used to liken that game to a board game, albeit one that would be too complicated and fiddly to be fun without a computer simulating it.
I get a similar feeling from Against the Storm—only this time instead of a bloated world conquest-themed Ameritrash game I'm getting vibes of a bloated Eurogame-inspired nominally-multiplayer effectively-solitaire game (if you play many board games you know this is basically a genre). Very easy to imagine a prototype of this design using physical components: card decks for all the random buildings/perks/orders/etc... little wooden "worker placement" figures in all the little animal shapes... lots and lots of tiny plastic currency tokens...
Qualitative assessment paragraph goes here. It's fun.