Rez (2001), Dreamcast - the genesis
Rez (2002), PS2 - the vibration
Rez HD (2008), 360 - the widescreen
Rez Infinite (2016), PS4 - the virtual reality
Rez Infinite (2017), PC - the unlimited resolution
Rez Infinite (2020), OQ2 - the freedom from wires
Rez Infinite (2023), PS5 - the ability to shoot shit down with your fuckin' EYES, dude!^
Rez Infinite (202X), ??? - the lack of any sort of barrier between you and Rez.

^ehhh except you still have to move your head around to be able to have the enemies in the camera's centered view for the eye targeting to reach them. Not sure if that's a limitation of a 22 year old game or the drawback to a spiffy new $550 machine^^^ (heavens forbid!), but despite the allure, it's not exactly the end state for what Rez could potentially become given the true next generation of VR can bring, which includes not having a helmet on at all. Rez Infinite on PSVR2 is another qualitative "improvement" upon perhaps the most thrilling artistic vision that has ever come from video games. Certainly my most cerebral inducing experience, one that I continue to revisit and grow on. This is only the "definitive" edition for the time being, the possibilities for what Rez can metamorphize into, depending on technology, still feels more than finite.

^^Which is of course actually $600 with tax included, let's not kid ourselves of reality around here!

Reviewed on Feb 23, 2023


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