There are many things to admire about Pentiment, but the one I keep coming back to is the game's refusal to let your build-linked dialogue choices always be the ideal options in a conversation. This is extremely rare, even in other games that are celebrated for their writing. It's an effective reminder that not everyone you meet has a need for or interest in your superior cognition. It also dissuades you from minmaxing Andreas (silly as the thought may sound), encouraging a build based on your own personal interests rather than one engineered to produce the highest number of optimal outcomes. You're best served if you're in it for the love of learning, much like Andreas himself; gamers looking to exhaust every conversational tree and win every heart and mind are not going to have fun.

This is especially important to remember given Pentiment's assertion that powerful people prey on the ignorance and incuriosity of others in order to preserve their power. We are responsible for making our own meaning in this world, yes, but we must do so without losing sight of history, lest the ruling class create their own.

Reviewed on Dec 07, 2023


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