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Groundbreaking, sophisticated gameplay with an unparalleled emphasis on secrets and exploration. Deeply unforgiving without learning the mechanics from an online guide; even then, some runs just won't take off. Motivation to 100% declines sharply once the Greek letter spells are obtained, as enemies pose dramatically little challenge, making the endgame feel like busywork. Some areas feel like placeholders, and they might very well be. Noita is a flawed masterpiece with depth (and, unexpectedly, breadth) like few others.

No meaningful changes from the gameplay of the original, a pretty high bar already. On-foot exploration is a chore. The undertones of mystery, frailty, and bittersweet solitude are drowned out by an implausibly poised protagonist's dialogue and quips.

It's excellent until you've gotten a handful of exceptional runs and seen most or all jokers. Afterwards, the tedium of recreating a run viable in endless mode outweighs the thrill.