Again, I really wish this had RE4 combat design. Somehow even easier than the original game. There are changes and improvements like increased stamina, increased FOV during combat, faster recharge for health and flashlight, nerfed flashbang and flaregun (they only take down shields now) and of course more weapons, which are actually really fun, however some of the good stuff, like sawed-off, assault rifle and combat shotgun are unlocked towards the end of story mode. I guess it makes sense since those are rather OP, however the game doesn't pose much of a challenge anyway. The combat encounters are even less interesting than the original game, new enemy types are welcome but most feel a bit underdesigned. The Grenadier's grenades take too long to actually explode and have small AoE, new ravens can be stunlocked to death, Giants are simply bullet sponges. The only new enemy type that feels somewhat interesting in combination with regular enemies are the splitters who split into two if they get caught by light. Funny enough there are no axe throwers in this one, perhaps that's another reason why it's easier.
The 3 main levels, while visually pretty and a nice change from the original game, aren't very exciting. They seem big at first but there is really nothing else to do besides look for manuscript pages. Objectives are as boring as they get: go there, get that, do that and go back to the area's NPC. Even worse is having to through these areas 2 more times with minimal changes to encounters.
I actually really enjoyed the story in here. There are interesting additions to lore, Mr Scratch is entertaining there are hot ladies for some reason and the ending made me a little bit emotional. Stings that this is basically a fake pseudo sequel story.

Reviewed on Nov 25, 2023


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