Watched a friend play this over Discord for the meme, found a decently well-made game.

The artstyle is great and the writing is a nice blend of humorous sociopathy and disturbing sociopathy, although the world feels a little too goofy for the horror aspects to really hit. There's some pointless busywork here and there, such as during the dream sequences. The narrative seems to go for atrocity after atrocity without really letting up, leading to some fatigue. The emotional abuse scenes, however, stay fairly hard-hitting throughout.

This is definitely a meme game. Is it worth your time? If you like self-indulgent black comedy horror (and I do), with a big injection of even more self-indulgent toxic manipulative yandere waifuism (and I don't), then this game may be up your alley.

Despite the "tuber game" appellation, Keep Talking and Nobody Explodes is genuinely a good game. If you and your buddies can communicate clearly and unambiguously, it turns from a goofy but frustrating meme game (see Surgeon Simulator, QWOP, etc.) to an exercise in being a cog in a well-oiled bomb-defusing machine. There's even more excitement if you can manage multiple people on the manual.

The only issue is the lack of diversity and replayability on the vanilla modules, but this is easily solved by the rich modding scene.

The actual gameplay is Sokoban puzzles, nothing revolutionary, with a sudden difficulty spike at the end when it turns into a rhythm game. But the point of the game is the experience, which is very flashy, very slick, and really makes you feel like a guy pushing boxes through Hell to get a demon harem. It's a very well-made short game that accomplishes its goals.

I do like that it's not completely weebcore-self-indulgent. Nobody in the "harem" is particularly attached to you; they just want to see what you're going to do next, standing around watching this weird guy "get" women. But simultaneously I respect that the dev literally just made this to promote his fetish for sharply dressed women.

Visuals and theming are amazing. The Tim Burton artstyle really adds a lot to the experience of being trapped in the brutal wilderness full of monsters and terror. I especially love the occasional cartoony moments that defuse the tension a bit.

The gameplay, though, leaves a lot to be desired. Don't Starve pays lip service to "roguelite" but every run feels pretty similar once you know what you're doing. There's a definite meta and progression chain with no variation. If you don't know what you're doing, you'll be stumbling into noob traps and hitting your head against the wall until you look up a guide.

Not the best Jackbox, but it's fine in a pinch.
Job Job: The funniest one if your friends know how to spout random bullshit. Low improv skill required.
Wheel of Enormous Proportions: Trivia/luck, heavy on the luck. A compromise between trivia enjoyers and trivia haters that feels acceptable, but not amazing, for both.
Drawful Animate: Hit or miss. Some prompts are too obvious if you're good at drawing.
Weapons Drawn: A bit rough but this one is okay. Like Drawful, works better if you're bad at drawing.
Poll Mine: Doesn't work well with small groups, great for streamers.

Very tough but fun. Visuals and theming are fantastic. Gameplay leaves you feeling stressed on a bad/mediocre run (most of them), but when you get your engine going, it hits.

Pretty cool gravity/force gimmick. It does the job just fine.

False advertising. You might have a good time instead.

It’s not much of a game, but I extracted a little dopamine from it.

Fun minigames, if a bit repetitive. Did I get smarter? Maybe not, but I still enjoyed watching the numbers go up.

Short and simple, but length isn’t everything - it’s how you use it. Great concept and execution.

Trivia Murder Party: Excellent if you like trivia, lame if you don't.
Role Models: Only play this with close friends you know well. Has high potential to make people uncomfortable.
Dictionarium: Usually decently funny regardless of improv skills.
Joke Boat: Heavily relies on being witty. If you and your friends are bad at that, avoid this one.
Press the Button: Very unbalanced. Leads to some funny situations, though.

As with any Jackbox, trivia games rely on your friends knowing trivia, and improv games rely on your friends being clever/funny. YMMV.
Patently Stupid: Consistently leads to funny moments.
Mad Verse City: Only works if you or your friends are good at improv, but when it hits, it hits hard.
Split the Room: Great concept, deserves a return. Doesn't require as much improv skill.
Zeeple Dome: Straight up does not work.
You Don't Know Jack: Haven't played because my group hates trivia.

A classic Flash game, and educational too. Gameplay isn't revolutionary but it certainly gets the point across.

2008

Great story and world. Gameplay is fine but nothing to write home about. Graphics are ugly but not the point. Pretty innovative for 2008.