fiend
Log Status
Completed
Playing
Backlog
Wishlist
Rating
Time Played
239h 7m
Days in Journal
68 days
Last played
March 16, 2024
First played
March 11, 2021
Platforms Played
Elementalist
17h 59m
Replay
March 2024
|
16
0h 37m
|
10
3h 42m
|
09
Sinner's Rise and the part of Lost Bastille I didn't do (ruin sentinels), Belfry Luna
the ENTIRETY of grave of saints through to Black Gulch.
Went back to Heide's to get into the blue sentinels.
also went back and did a bart (leaving this typo its funny) of FoFG i missed
Hunstmans Copse
and lastly, Shaded Woods
aaaaaaaaaaaaaaaaaaaaaaaa
6h 34m
|
07
3h 52m
|
05
Did FoFG, quit in lost bastille cause i was tired
3h 7m
Started
April 2023
|
08
Also tried to help people out in iron passage before saying "fuck it" because even not as the host that place sucks ass. Also grabbed the last soul of nadalia in brume tower.
Also also used a bonfire ascetic in tseldora so i could fight freja again so i could get the sorcery from that too. Only sorceries left are in eleum loyce, so thats where i'm heading next!
4h 18m
|
07
4h 27m
|
05
2h 12m
|
04
1h 51m
|
03
5h 38m
|
02
0h 46m
|
01
2h 17m
March 2023
|
31
1h 36m
|
30
3h 57m
|
28
2h 53m
|
27
1h 54m
|
26
1h 53m
|
25
big and smart, aka Spellhoarder Crelm (DS2 has an absurdly small character limit on names so i couldn't use the name i wanted and just did "big and smart" :(
Anyway, the idea is a heavy character (nearly always 100% equip load), high vit, high int, high adp, less of a focus on spells, but a big focus on a great hammer with magic damage
I did FoFG and then lost bastille through to Ruin Sentinels, and then stopped.
5h 23m
Started
archery
Unrated
66h 21m
Replay
March 2023
|
24
2h 12m
Finished
|
23
6h 28m
|
22
Although eleum loyce is also kicking me ass, so i'm considering saying "fuck it" and just going for nashandra.
1h 55m
|
19
1h 7m
|
18
3h 26m
|
17
2h 33m
|
15
6h 29m
|
14
2h 11m
|
13
0h 55m
|
11
5h 24m
|
08
4h 56m
|
07
I'm so pissed too, when i opened the game there was a summon sign, but i went upstairs to get a sublime bone dust and when i came back less than 5 minutes later it was gone :(
2h 15m
|
06
I then made my way to drangleic castle, which i died more times than i'd like to admit trying to get there...
also i realized just how long this game is, 30 hours and i'm at like, the 2/3 mark. I don't even die that often.
1h 46m
|
05
2h 57m
|
04
3h 48m
|
03
5h 48m
|
02
Got lucky and got a manikin knife drop, and then got really pissed because it seemed to be worse in every way to the default knife. However, it turns out that the wiki and all the other documentation i found just doesn't seem to document the bleed bonus multiplier on weapons? so the manikin knife has a ridiculously high one, but because the wiki doesn't show it, the manikin knife just looks worse in every way (except like 3 phys damage) the the default dagger for bleed builds.
2h 14m
|
01
5h 23m
February 2023
|
28
4h 0m
|
27
6h 45m
Started
Log 2
42h 17m
Replay
April 2022
|
05
I really like the final boss gauntlet, and partially am sad that they added checkpoints after each boss, but its for the best.
although I did get all the way to having 1 hit on Aldia on my first time through (as in, did both bosses without dying) and then died because the game ate my heal input :(
I honestly don't really get WHY Aldia fights you no matter what, I'd get it if it was a "oh no bitch i'm not letting you take the throne", but instead its a "i fight you for no reason and then let you make your choice"
I also still get why I thought first time around that taking the throne was the good ending, because Aldia at the end basically just doesn't give a shit? even though he really did beforehand?
Plus the fact that Nashandra is very "i will kill you and plunge you into dark" and then you can also take the "dark" ending.
so at the end its very mixed messages about what the fuck each ending even is, compared to DS1 where its "do you link the fire or not link the fire", and there's pros and cons (and NPCs) for each.
in this second playthrough i definitely noticed way more NPCs trying to push me towards the dark ending, Vendrick basically straight up says that light causes dark, and that a ruler needs to use both, not forsake one.
which kind of leaves the question of, which ending is which???
the throne ending is arguably a "dark" ending, and the leaving ending is a "neither" ending (which is then confusingly portrayed with the fires getting very strong and then going out?)
its a confusing mess, and not in a good way
0h 28m
Finished
|
01
3h 22m
March 2022
|
31
beat Aava, then stopped because of awful rolling ice hedgehogs.
at least bonewheels are funny :(
2h 28m
|
29
I did not beat him tonight :( I just feel so underlevelled when I do some of the DLC areas, but then I get to Sir Alonne and my level is basically perfect if I don't summon anyone, if I do then it becomes just ridiculous how tanky the bosses become.
I get that its to balance having 2 other people, but it might be a little but overtuned, idk. maybe it just sucks because they're AI phantoms.
2h 28m
|
26
2h 34m
|
25
4h 0m
|
24
1h 24m
|
23
not to mention that the whole area suffers from what i like to call ash lake syndrome, where the water is nearly impossible to see through (its better but still not great with a torch) and you will fall and insta die in a hole you couldn't see.
I also did undead crypt, and I got scholar'd :(
there's an enemy that rings a bell, which spawns more enemies, right before the boss.
after you kill him, another dude spawns 15 seconds later just to ring the bell.
This does not happen in the original game.
4h 0m
|
22
2h 42m
|
21
0h 49m
|
20
1h 53m
|
18
I don't know who though 3 AI invasions in an area with essentially a ton of samurai black knights that do a fuckload of damage and are fast was a good idea, but I got through that at least
4h 24m
|
17
I was hoping that it'd become something to pick up for the lack of strength i have since it levels based on dex and adp.
unfrotunately, I was wrong.
while the damage poison does is nothing to scoff at (around 1k damage), in the amount of swings that it takes you to poison an enemy (if they're not immune), you would've done the same if not more damage with an uninfused weapon :(
I wish the infusions were a bit more useful. it seems like most enemies have default resistances, and infusions are only really helpful if you are on a build that doesn't level strength or dex. in every single scenario, it just lowers the scaling for str and dex and ups it for either int or faith, if it ups them at all.
In the case of poison, it doesn't scale and upgrading your "poison attack bonus" just decreases how many times you need to hit an enemy to poison them. its pretty negligible.
The different elements in the souls games have always been kinda... eh?
while some enemies are more or less resistant to some things, it usually is just not worth it to specialize into an element when you can hit them without one for more damage consistently.
I wish they were better, but i'm not sure what I would prefer, its pretty hard to tell what enemies are strong or weak against, and i'd rather just not have to deal with type matchups in a game where you stick essentially to one weapon, maybe 2.
maybe if they just did a bit more?
i.e. if they were more than just "damage type"
maybe fire does a little bit of dot, electric does more poise damage, and so on?
idk what i would do with stuff like dark or magic though. maybe for them just scaling based on other stats is enough.
poison, toxic, and bleed are essentially the same thing.
poison does high damage, toxic does more damage.
bleed is at least sort of unique because it instantly does 200 damage and lowers max stamina to 75% for a bit.
maybe poison should have a slow burn effect, while toxic is much faster, but burns out quicker?
right now they are identical aside from the damage done (and you can only get toxic with very specific things.
and on a side note, poison resist does basically fucking nothing, I put on the poisonbite ring in harvest valley and was getting poisoned in seemingly the same amount of time despite my poison resist being DOUBLED
0h 59m
|
16
I still haven't beaten Lost Sinner, but I was able to go to huntsman's copse, and from there to harvest valley.
DS1 is not a very open game, and even the times when it is, it still kind of isn't due to how the levels are balanced. up until the lordvessel, the game might as well not be open.
DS2 on the other hand says "FUCK IT, GO WHEREVER"
considering the fact that people seem to love Elden Ring (I haven't tried it yet), maybe people would really like DS2, they just don't want to give it a shot...
3h 12m
|
14
3h 28m
|
13
4h 6m
Started
March 2021
|
22
also beat the game
4h 10m
Finished
|
21
7h 23m
|
20
4h 10m
|
19
3h 5m
|
18
7h 35m
|
17
9h 44m
|
16
0h 59m
|
15
did the rest of earthen peak, did iron keep, got invaded by a dude who 2 shot me, got sad because its nearly impossible to get summoned in this game (I JUST WANT SUNLIGHT MEDALS), started a new chapter of fashion souls (we alonne knight now bois), and came to the conclusion that the 2 in DS2 actually is a math equation. DS2 is DS 2; the game is faster (not necessarily a good thing), the damage is doubled, and* the game is rushed about twice as much as DS1!
3h 35m
|
14
5h 48m
|
13
did a lot of other various shit, started shaded woods, made my way to black gulch, finished heide's tower of flame, finished no-man's wharf, fought some rats, grinded some way WAY too rare basic ass titanite shards, and generally got mad at poor game design.
seriously why is the regular game way harder than any of the bosses
9h 54m
|
12
also dragonrider
also this game has a lot of problems... like... a LOT of problems, like maybe more than DS1 problems and i've only played it for 7 hours
5h 21m
|
11
3h 48m
Started
Log 3
1h 49m
Replay
April 2022
|
06
the cleric starting build is so bad that i'm stuck on fucking dragonrider.
dragonrider!!
its not like I have much of a choice because the first miracles are past him, and then hexes are in the next next area.
so what do you do when your build is designed out the gate to be bad with melee, but you can't use spells?
1h 11m
|
05
0h 38m
Started