A good platformer that is hampered by poor controls and a worse camera than super mario 64, which I had no clue was possible.

Its a shame, since this game is brimming with tons of ideas, which unfortunately aren't super good either. The few powerups that are in the game for some reason make the game control worse, not that the game puts them in any of the stages. i'm gonna go through them one by one since they all have their own problems:

Bee Mario: A fun idea, but is painfully slow and heavy, the flight feels like ice physics in the air, and generally everywhere the game wants you to use the bee suit you can get to easier and quicker without a powerup.

Fire Mario: It turns out putting the fire flower on a timer is enough the make it not fun, and its usage is relegated to breaking boxes and thats just about it.

Ice Mario: Actually a really good idea, fire mario, but ice. they've done it before, but here it works really well, being able to ice skate makes mario as quick as he probably should be the whole time

Boo Mario: Floaty, which makes sense, but its not used for anything.

Red Star/Flying Mario: how the Bee Mario should control... but you only get it at the end of the game and its used twice

Spring Mario: ...why does this exist, it doesn't control at all. Luckily every stage that has the spring powerup can be done without the spring, and for me it was easier and more fun.

Reviewed on Nov 28, 2020


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