I've always believed the Telltale format would be the most fitting for a Star Trek game and it's nice to see confirmation of that. It's the most "Star Trek" a Star Trek game has ever been, with equal parts charm and crustiness to be expected from the Telltale format. Really hope Dramatic Labs/Bruner House get another crack at it.

Not many games where a crocodile tells you "I want to eat 0melette rice" and you can actually deliver.

Sharp, mostly chill co-op experience with some really stylish locations (that the Agent player mostly gets to enjoy). Not sure how much, if at all, the puzzles change during replays.

Played this for nearly 50 hours without ever opening a single prison. Instead I built a series of offices, lounges, and staff rooms, and built a highly lucrative logging industry.

As far as I can tell this is a game about killing alien dogs for hours on end. Might have to shelve this one.

Receiver 2 is The Witness for gun people, and I mean that in the most positive way possible.

Shelved it on my birthday because I had had enough of being both manager and managed by my island getaway. I was happy to get a cake.

The best of the standalone Jackbox games. Nothing brings players together more than the shared acknowledgement that everyone's drawings will be equally awful, which takes a lot of the pressure off of trying to be "funny" - leave that work for the custom wordsets and prompts.