thoughts:
+ good art
+ good music
+ cool ending and postgame reward
+ smash kirby is cool
+ exploration based gameplay was mostly p fun, backtracking never felt too annoying

- most of the copy abilities suck in this game. future games having all abilities have multiple moves is so much better
- some bosses are really hard w/o powerups because they barely spawn things you can eat
- don't like how the map system either tells you basically nothing or tells you everything, i would've just liked something in-between
- why can chests contain just food
- health bars on every enemy
- no way to go back to the main menu besides restarting
- you really didn't have the mirror ability in this game
- i accidentally skipped all of the plot because literally any input skips cutscenes

thoughts:
+ great visuals and music
+ bosses attack patterns are mostly well designed
+ lots of visual and audio cues, nothing really feels like it comes out of nowhere
+ doesn't suffer from gradius syndrome (no heavy emphasis on not losing powerups, in fact there's none at all in this game)

. not sightread friendly. ur gonna get ur ass beat first run because there's a lot of things you need to just learn (which weapons to use, how to handle certain gimmicks and patterns). but thats kind of standard for this genre
. pretty easy for a shmup once you've figured it out, i 1cc'd my second run of the game because you get fucktons of extra lives for speedkilling bosses which is really easy with snake
. the game has an option to play music from a CD instead of using the game's OST. sounds cool but i didn't bother figuring out how to do that on an emulator

- stage 6-D is a huge difficulty spike, nothing else in the game comes as close to being hard
- theres 12 weapons but realistically you will only ever use like half of them, and 90% of the time it's either monkey or snake
- speaking of which navigating the weapons menu is a nightmare
- why does snake kill bosses 10x faster than any other weapon