Tried a couple times to get into this. It was the first game I bought when I finally got a switch! I wanted to like it! It looks pretty!

Combat is boring and there's no reason to do it soooo... I didn't. Exploration is pretty boring (looking at you, climbing. do you want so slowly shimmy up this big rock? no? what if I told you you could do it ten feet to the right, too! use your imagination to slowly climb the plain rock! what's on top? nothing, why would there be something on top?) and there's basically no reason to do it soooo... I stopped. Shrines are boring (can I interest you in a janky physics puzzle designed to be solved by actual children or a fight against the same single enemy you've fought ad nauseum? no?) and there's very little reason to do them sooo... I didn't. The story is boring and there's no urgency to draw you into it soooo... I wasn't.

After a few hours I was standing there thinking, well, do I want to awkwardly climb a big hill and then jump off of it to experience the thrill of a big empty field slowly getting larger, again? And I did not. So I turned it off.

People talk about intrinsic motivation for this game and oh ho ho you must not have enjoyed it because you aren't intrinsically motivated and nah, I can be, I don't need the rewards, but the problem is that there were no meaningful rewards AND the part where I was Doing Stuff wasn't fun. The problem isn't that korok seeds aren't shiny enough for me, it's that I don't want to pick up the rock and put it next to the other rocks.

Reviewed on Oct 23, 2023


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