I finished The Bureau: XCOM Declassified in 7,4 hours, did everything and I felt a bit disappointed, but also satisfied with the ending.

The Bureau is part of the rebooted XCOM franchise, and as such, inherited the strategical combat of those games, but in real time. The combat works just like in Mass Effect:
You can shoot around and gave out orders to your fellow squadmates, who are specialists, and can summon turrets, give you shield etc.

Also, just like Mass Effect, there are dialogue options that are weirdly non-sensical because besides some decisions in key missions, the game does not provie any meaningful choices. The only function of this dialogue wheel is to gather some information/background story from characters.

What I liked about this one is the unique take on the TPS perspective, but I do not want to spoil exactly what I mean by that. It is such a strange concept, it reminded me of another game with a gimmick like this.

The combat works fine, it is fluid and gets the job done. There are plenty of missions to tackle and some of the main ones can be very long. On the other hand, the side missions are a quick 5-10 minute hustle, that reward you with some perks or guns.

However, I felt disappointed because I wanted to do.. well, more. Knowing that the game was stuck in development hell, and it completely switched it's genre, it is not a surprise that it became just an "okay" game. Nevertheless, it has charm and unique personality, and a very interesting setting.

I would recommend The Bureau to anyone who enjoys the XCOM universe, or just want to play a sci-fi shooter with tactical elements.

Reviewed on Aug 08, 2023


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