I think Dragon's Dogma 2 is a pretty bold game. From what I've heard, the way the game is designed is pretty similar to how the first game functioned but as someone who only dabbled in Dark Arisen, I was taken aback by how uncompromising they are being with their vision. I just wish I liked this game more.

The thing I really enjoyed with this game that I had nothing negative to say about is the combat. I love how strange and dynamic the combat is especially with the larger monsters in the game. While the fodder enemies (goblins, harpies, and wolves) gets a bit obnoxious with how many of them you run into on the road, every time I encountered one of these huge beasts was a joy to play. I also loved that each vocation was perfectly viable in combat and has a good set of abilities to play around with.

The combat gets super exciting and cool when your skill synergized with your pawns...the unfortunately reality for me is that the pawns worked about 10% of the time. Most of the time I played this game, my pawns often fell off cliffs / into deep water to their death, rarely had meaningful things to say (Mostly yelling about how I pick everything up, pointing out ladders or chests I can't get to) and not provide anything helpful even when the quest is marked with the symbol of that pawn having information. This made it seem like I was constantly fighting the game for those sweet sweet moments where the pawn system works in favor of the game's design to produce the cool moments you see online.

And while I praised the game for being uncompromising in its design, the flaw that I noticed with the pawn system and its AI really exacerbated some of the obtuse and frustrating systems within the game for me. When you have to run back into town on-foot (due to the limited fast travels) because your pawn fell off and died due to no fault of your own, it's really hard to shake the feeling that the game is not exactly being mindful of your time or being able to make meaningful progress. Some people may see no problems with it and engage with the immersive nature of some of Dragon's Dogma 2's systems, I mostly found it frustrating.

Overall, there's a lot of interesting things I found super neat about this game. But when the game is so focused around systems that has issues that may cripple some player's experiences, I began to understand why there's such disparate reactions to this game. I may return to this one day but maybe I'll see if there's some patches first.

Reviewed on Mar 28, 2024


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