Bio
★ - Games that actively pissed me off / have little that I enjoyed

★★ - Games I didn't enjoy for various reasons but see some merits in

★★★ - Games that I enjoyed with some major elements detracting my enjoyment

★★★★ - Games that I thought were great with some room for improvement

★★★★★ - Games that I really enjoyed and/or games that I consider to have little flaws.
Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

Gamer

Played 250+ games

N00b

Played 100+ games

Roadtrip

Voted for at least 3 features on the roadmap

GOTY '22

Participated in the 2022 Game of the Year Event

Listed

Created 10+ public lists

2 Years of Service

Being part of the Backloggd community for 2 years

Best Friends

Become mutual friends with at least 3 others

Liked

Gained 10+ total review likes

GOTY '21

Participated in the 2021 Game of the Year Event

Noticed

Gained 3+ followers

Favorite Games

Final Fantasy VII
Final Fantasy VII
Disco Elysium
Disco Elysium
Outer Wilds: Archaeologist Edition
Outer Wilds: Archaeologist Edition
The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time
Final Fantasy IX
Final Fantasy IX

441

Total Games Played

018

Played in 2024

062

Games Backloggd


Recently Played See More

Hellblade: Senua's Sacrifice
Hellblade: Senua's Sacrifice

Apr 20

Hollow Knight
Hollow Knight

Apr 19

Botany Manor
Botany Manor

Apr 10

Dragon's Dogma II
Dragon's Dogma II

Mar 21

Pacific Drive
Pacific Drive

Mar 19

Recently Reviewed See More

Much like Outer Wilds, it took me a few tries for me to really appreciate this game. And, as much as I don't care for how the internet compares every new metroidvania to this game, Hollow Knight is a masterpiece in this genre.

I distinctly recall when I played this game originally, that I didn't particularly care for fumbling around blindly in a new area searching for Cornifer for the map. After this playthrough, I think I still feel this way. I feel that the new Prince of Persia really took a good middle ground between giving the player a base outline for the area and purchasing the map filling in the area. With that being said, the way Hollow Knight approaches exploration did lead to cool discoveries and harrowing moments of stress...I still don't particularly care for how much this game relies on hidden walls though.

Combined with the exploration is a combat / traversal system that really expands that further you get into the game. With the combined efforts of a wealth of permanent upgrades and now-very-famous charm system, the complexity of the combat really shines in the late-game and optional high difficulty content. Hollow Knight also contain a variety of bosses that are often thrilling to fight against. You can expect some duds in there with the number that they have (Relying on throwing-garbage-all-over-the-screen attacks or periods where you cannot damage the boss)...but the quality of the majority of the bosses, especially the story-related ones, are second to none.

Speaking of the narrative, it is very opaque and obtuse. Much like the way the narrative in Dark Souls is told, it relies heavily on context clues and descriptions of abilities and items to provide flavor to the world. However, I found the world to be endlessly engrossing and the narrative cap, especially with the original true ending, to be a strong finish to this tale.

I think the thing I appreciated the most about this playthrough of Hollow Knight is how high the quality the content was for the 30 ish hours I played to get > 100%. I found it wildly refreshing in today's gaming landscape where games are getting longer and longer where you really begin to see the point of diminishing return. With a launch title of $15 supported by multiple free content updates, I don't know if I will encounter a game that is this high quality for the time and money spent. Consider me a fan and very much looking forward to Silksong (whenever that day is).

In the realm of deduction-based mystery games, Botany Manor probably will feel a lot simpler than games like Case of the Golden Idol or Return of the Obra Dinn. What it makes up with is the game's vibes and charm.

Set in a British manor in a different time period, most of what you're going to be doing in this game is reading context clues, deducing facts about plants and attempting to make them bloom. Your main method of achieving this is by attaching clues you find to specific plants. While the level of deduction required for these plants are less demanding, it does ramp up to add complexity as you're attempting to deduce multiple plants towards the end of the game. The "Aha!" moments in this game is decidedly the most satisfying parts of this game.

Combined with this satisfying gameplay loop is a very The Witness-like artstyle and a simple but poignant story. I sincerely was not expecting to find a story about a woman trying to lead her own life (And not being forced to marry) and being subjugated to relentless sexism in the field of botany in this game! The ending in particular really caps off the narrative well and made the runtime of the game worth playing.

Speaking of runtime...I was surprised by how short this game is (Around 4 hours). This might make it a hard pill to swallow considering its 30 ish launch price. In addition, I felt that some of this runtime is being padded out by having to run back to reread clues due to the fact that you cannot review clues you've found in your book.

With all the nitpicks aside, I really enjoyed my time with Botany Manor. If you're in the market for a nice little mystery game that doesn't make so much demand of the player but still uses your brain enough, I think you'd have a good time with this. A perfect game to try out on Game Pass as well!

I was pretty onboard with the vibes of Pacific Drive from the start. While it began and maintained as an oppressive "What the f is going on??" vibe, you slowly begin to piece together some understandings of how the Zone functioned. Combined with satisfying upgrade and crafting mechanics, it kept me quite entertained for its roughly 20 hour run time.

To start things off, I'm not much of a survival game person. I eventually find a lot of these types of games rather aimless or frustrating to the point where it loses me. I was surprised to find myself not in this situation (for the most part) in this game. I always had the next thing I'm looking forward to getting and was able to make decent progress towards that objective. While death is quite punishing, you can definitely alleviate some of these design decisions with generous accessibility options.

Combined with a satisfying upgrade system is a semi-roguelike system where you make "runs" to collect resources and make it further into the Zone. I did notice towards the latter half of the game that running earlier zones just to collect some early-game resources was rather tedious. But, as you begin to understand the anomalies that pepper the Zone and make longer trips, the game turned into quite a satisfying loop.

What accompanies these loops in the Zone is a narrative that features several disembodied voices that supports you as you make your way around the Zone. While you never seem them, I noticed myself getting quite attached to these characters as I went along. While I can totally see why some folks might find their presence annoying, I really enjoyed the light-hearted banter in such an oppressive environment.

Finally, the upgrade system and narrative comes to a head in the final stretch of the game. I did notice towards the end of the game that the amount of endgame resources required to get some of these upgrades became, for the lack of a better word, a tedious chore. Combined with an ending that ends up not really explaining anything and just kind of...ends, I can see why a lot of people were disappointed with the ending. For me, I realized that by the end of the game that I cared more about the characters rather than the Zone itself, and I'm glad the game structured the main mission line to not make some of these late-game upgrades a necessity to finish the game as it probably would've ruined the pacing.

Overall, I'm mildly surprised by the fact that I enjoyed Pacific Drive so much. I found that the game is pretty uncompromising in what it set out to do. I'm sure as soon as players noticed how meticulous Ironwood has built out the player's interactions with the car (For example, you can hurt yourself by dropping the rear door on your end), a lot of players would have bounced off. But for me, the satisfying car upgrade / loot run loop, the familiar and unsettling vibes of the Zone set in my home of Washington and the cast of characters allowed me to enjoy an experience that I haven't quite seen in other games. I look forward to what they do next!