This review contains spoilers
really cool and genuinely nice doom map. my first time seeing a puzzle/story map like this for this game, and it reminds me a lot of some conceptual meta game id see on roblox. id really like to see more of this stuff elsewhere
story and themes youd have to think on and piece together yourself because the blurbs and messages are vague, nonspecific, but still touch something weird inside of you
my god is it convoluted and the "final boss" is a little much but i really, really do like seeing the steps of the puzzles laid out and how people connected them all together
and it is really genuinely scary sometimes. i dont think it ever ever jumpscares you, aside from a hidden little monster going bwooargh at you in the dark but those long hallways, the spaces without music, those were fucking scary. love love love the constantly changing and shifting house, one of my favorite "tropes" ever
story and themes youd have to think on and piece together yourself because the blurbs and messages are vague, nonspecific, but still touch something weird inside of you
my god is it convoluted and the "final boss" is a little much but i really, really do like seeing the steps of the puzzles laid out and how people connected them all together
and it is really genuinely scary sometimes. i dont think it ever ever jumpscares you, aside from a hidden little monster going bwooargh at you in the dark but those long hallways, the spaces without music, those were fucking scary. love love love the constantly changing and shifting house, one of my favorite "tropes" ever