A "despicable" 3D puzzle platform sleath game dressed as TV show. Beautifully presented, supremely self-aware, inventive puzzles anchored in the Looney Toons world, good difficulty curve, secrets, jazz ...nice!

https://blog.gingerbeardman.com/2010/10/11/sheep-dog-n-wolf/

A short 60fps mission-based driving game like "Driver". Tight arcade controls, demanding targets, interesting env. Story mode echoes movie plot. Stunt mode involves driving elaborate scaffolded courses. Fun!

Jeff Minter improves on Robotron by adding elaborate power-ups, enhancing enemies, and channeling Monty Python. Round up animals, avoid radioactive rain, shoot a screaming Mandelbrot set! Assisted by an AI droid?

1991

A future sports game that aims high but struggles to hit the mark.

Somewhat typical style over substance from developer Loriciels.

https://blog.gingerbeardman.com/2017/07/07/disc/

The first Runabout was an innovative concept in a short, underdeveloped game. The sequel (made by Graphic Research, rather than Climax Ent.) fulfilled the promise of the original and took it to great heights, delivering an almost perfect game.

Don't fall into the trap of thinking it's like Crazy Taxi!

This DSiWare reworking of the original game throws out online functionality and adds an extensive Challenge mode to reinforce the core. It's much improved over the older physical release version.

Given the closure of the DSi Shop your only choice is to mod your device and download it from internet archive.

Available for both GBA & Wii this is slow motion Katamari Damacy with gravity. You control a star that can absorb smaller stars and crash into larger ones. Two buttons: attract/repel control your orbit & trajectory.

After seeing a prototype Nintendo demanded a version of this for DS, but the GBA version is more refined & released later. Daily puzzle mode will last you a year. One-handed control for commuting is genius!

In August 2013 I decided to play through all 365 puzzles and just managed to finish them by New Years. Loved it.

Any of the "New 3D Golf Simulation" series; I play the Japanese Mega Drive versions. Great golf, majestic music, super stylish interface & box art, and a tea break after hole 9. Play with CPU overclock to make them feel modern!

Crazy, fast, manic, 60fps. There's racing, plus so much more. My favourite mode involves juggling exploding cars and traffic cones to keep your multiplier and have the road ahead in a constant state of explosion.

There's racing, plus so much more. Some modes feel more like soccer. Great mini games. Tons of content. I wish they'd made Excite Truck DS with this engine!

Minus one star for the late-game grind.

An immensely rewarding glider sim with perfect difficulty curve and lovely, mysterious vibe. But playing this as an arcade game won't get you far: it requires thinking, planning & minimal/accurate input.

Half a star taken off due to the fact it could be more accessible in the early stages. Almost everybody I know who tried it gave up on the first stage as they expected it to play like an arcade game. They didn't realise that you don't really need to touch the controls at all on the first stage.

It’s common knowledge that video game movie tie-ins generally result in disappointing games. So it’s interesting to see a game that takes so much inspiration from the big screen and manages to wrap it up in a great game. And all without a movie licence in sight.

Playing this again some ten years later and it is a very shallow game, a one-trick pony.

https://blog.gingerbeardman.com/2011/01/31/split-second-velocity/

Really though, all subsequent versions haven’t added much to the original concept, which remains a great puzzle game that will keep you coming back for more. A game every bit worthy of it’s name.

https://blog.gingerbeardman.com/2010/10/14/gunpey/