I'm so torn on this. On one hand it plays really nice, animation and responsiveness and options are all there. Including various 2- and 4-player modes, which must be a riot!

BUT, the music and graphics are so bad/annoying. And there's no puzzle mode!?

You can't see the whole board at once which makes playing this infuriating. Plus, the Mario shoe-in is very a mediocre cash grab.

This is a good version of SameGame. The best thing about it is the つめがめ "Tsumegame" mode of preset puzzles.

Manual: https://gamemanual.midnightmeattrain.com/search?q=さめがめ

It's an expanded version of "Undake30 SameGame Daisakusen Mario Version" but still has the problem of not being able to see the whole field at once. Except in puzzle mode as it has smaller fields!

Been waiting for this since ...2016! Bravo for making it through development.

It looks better than expected, but the gameplay is completely at odds. Mechanics can be explained as Resident Evil meets Assemble With Care, with nothing original or memorable. Some very odd interactions are required which would make more sense if the game was motion or touch controlled, but it's not. The story is very slight and doesn't really go where you'd hope. End ending, meh.

Sigh, I'm a bit gutted such beautiful and imaginative graphics didn't come with its equal in gameplay. Where's the game!?

Graphics: 4.5
Gameplay: 1.5
Story: 3.0

Anybody know what's going on with the development and release of this game?

The core gameplay mechanic is genius.

But this is difficult to pick up and even more difficult to master. Masochistic like so many Japanese games from this era! Practice makes perfect has never been more true.

Perhaps this was easier ~2000 running on a low-end PC than it is running inside some virtual environment in 2023.

This inventive action game is 3-in-1: Circle, Square & Bar. Circle = physics, Square = turn-based, Bar = reaction. Circle is quite possibly my favourite game of all time. You can play today using Wii & DS ROMs. See: https://blog.gingerbeardman.com/2013/06/29/maboshi/

I prefer the look and feel of the DS version, but it's lacking the multi-window capability of the Wii version.

My first Lucas Pope game! I enjoyed it, in particular the details for the players paying close attention.

One of my Wii hidden gems. It's a cute, plane-only Pilotwings style game. Small but perfectly formed. I really love this. It's just a chilled out, peaceful time, with some challenges and stuff to find.

Also called Stunt Flyer: Hero of the Skies https://www.backloggd.com/games/stunt-flyer-hero-of-the-skies/

The vibe of this is impeccable. Visually it really nails the old school arcade vibe.

But the gameplay doesn't quite match up. Too much stuff is random, which never really happened in old arcade games. That's why people could reach kill screens in Pac-Man and Donkey Kong, or wraparound after the final level in games like Flicky.

The flashing donuts are the best example: classic arcade game Bomb Jack has the same mechanic, you can collect flashing bombs in order, and you can start at any point in the chain, which is both fun and teaches you how to best approach each level. But in Donut Dodo the flashing donuts appear in random order, so instead of learning the best way to approach the stage you're running about like a headless chicken which is both annoying and not as fun as it could be.

I can recommend the game as a great example of how to make a modern game look retro, but I can't in good faith recommend it for the gameplay. It was so close to being great!

This is a brilliant game. It's not perfect, in that it can be quite slow to progress and require repeat attempts, and the final opponents are very very difficult in the old school Japanese gamer way. But today you can play with emulators and save states and have a less frustrating time in the final half of the game. It's just wonderful and they don't really make them like they used to.