3 reviews liked by girlieMachine


It's manic and babbling, full of sudden scares, serene vistas, silly little guys, and ominous poetry. It's dream-logic at its finest with an elaborate and cleverly implemented system of hidden values and un-communicated mechanics keeping players from deciphering any patterns unless they dive in full force.

The game does have a rhythm based on what you encounter and what colors flash on screen, if it's on odd or even numbered day...only look into it if you're hunting for something specific or have already gone in quite a bit blind. But this game definitely capitalizes on the unique limitations of the PSX to make an experience that's timeless. There's a reason people fixate on it to such an extent.

sometimes the joy derived from play and the little things in life is meaning enough

So happy to finally play this one. Not built to be scary, but to leverage Capcom horror design tropes in new ways and experiment. You can see pieces of early Resident Evil design that serves as the title's backbone. You can see Capcom's future in its time management systems (Dead Rising). It's a perfect transitional title between the publisher's past and future.

On top of all of this, the Gregory Horror Show style is truly enamoring and one of a kind. I fell deeply in love with the show during high school, and playing the game made all of that love coalesce into a fun and surprising experience. For bonus fun, try keeping your own notes in a journal instead of using the in-game memo system!

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