cool game, cool puzzles, really easy to understand despite the game not uttering a single word through it's entire duration.
but also, what the fuck is the meaning of ANYTHING in this??? I genuinely think there's no explanation at all and it's just cool stuff randomly thrown at you, with the only objective of letting the animation and art deparment flex (and a well deserved flex to be honest).
however, while playing the game this comes across as "this alien shit is incomprehensible so don't even try" and i think thats pretty cool.
It also fits into the game aesthetic perfectly: you are constantly looking at these weird organic/robotic creatures, sometimes more fleshy sometimes more metalic but always a mix of the two. The level design is the same, with this natural landscapes, broken paths, corridors that lead nowhere... as if they were trying to tell you a story; but you also have the puzzles that are implemented in this environments in a very unnatural way, almost as if they were Portal test chambers. Again, a mix of organic and inorganic, of real and false. It's incredible how they took something that is often considered a "mistake" in videogames (take for example ICO and how nonsensical it's level design was) and implemented it perfectly into the vibes of the world.
but also, what the fuck is the meaning of ANYTHING in this??? I genuinely think there's no explanation at all and it's just cool stuff randomly thrown at you, with the only objective of letting the animation and art deparment flex (and a well deserved flex to be honest).
however, while playing the game this comes across as "this alien shit is incomprehensible so don't even try" and i think thats pretty cool.
It also fits into the game aesthetic perfectly: you are constantly looking at these weird organic/robotic creatures, sometimes more fleshy sometimes more metalic but always a mix of the two. The level design is the same, with this natural landscapes, broken paths, corridors that lead nowhere... as if they were trying to tell you a story; but you also have the puzzles that are implemented in this environments in a very unnatural way, almost as if they were Portal test chambers. Again, a mix of organic and inorganic, of real and false. It's incredible how they took something that is often considered a "mistake" in videogames (take for example ICO and how nonsensical it's level design was) and implemented it perfectly into the vibes of the world.