Technical mess across the board
Visual glitches and pop in left and right, random freezing during heat actions, unexplainable performance dips etc etc.
In one instance the boss music didn't stop playing after the boss was down and continued playing over cutscenes, only way to fix it was to reopen the game.
Some of the usual Dragon Engine combat jank is still somehow present even in an Unreal game, hitreg and hitbox/hurtbox issues etc. it's nothing new at this point.

Kiry... I mean Hajim... I mean Ryoma's moveset is pretty interesting with the 4 unique styles. Unfortunately Wild Dancer was the only one that really felt great, brawler is just completely useless and swordsman/gunman feel too simplistic and somewhat stiff.
The bosses overall are probably the best in the series (minus some very cheap moves) but some of the other enemy designs aren't so great, specifically this one big ogre enemy they reuse as a miniboss like 30 times throughout the game which swings a massive boulder around, doesn't get startled by your attacks and throws projectiles at you when you're too far (he's also usually accompanied by 10 foot soldiers). Very not fun to fight!

The Bakumatsu era is a cool historical time period and the story itself is pretty entertaining for the most part but some of the creative decisions the writers took near the end REALLY sour the experience... We love random plot-twists!

While Ishin was irritating at times, the usual Yakuza charm is there with a cool new setting that was really well realized.

Reviewed on Feb 24, 2024


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