

A remake of Ryuu ga Gotoku Ishin!
Being remade from the ground up in UE4, this Yakuza spin-off returns us to feudal Japan in this remake for PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Windows, and Steam!
Like a Dragon: Ishin! will be a remake of Ryuu ga Gotoku Ishin! from 22 February 2014. The original game only released domestically in Japan, but the remake will release globally in February 2023.
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A really enjoyable story that's held back by it's combat so badly. I really liked the setting too, I think they did Edo period Kyoto justice. However there are just some bizarre decisions made in this remake, like changing the faces of some characters. I think this almost kind of ruins what the original game was trying to do - such as Hanpeita. The weird troop system with the abilities is just downright bad too and the fact only 2 of the styles are good and they're the most boring ones is disappointing. One day we'll get a great Edo period samurai game, but today is not that day.
It is not an RGG game unless you spend more time in the minigames than the main story itself, and this game is that kind of RGG game. I love swords... I love slashing losers with swords... I also love Ryoma and Okita. Also shoutouts Saigo and Katsura. I want to pants Hijikata.
Outside of the laborious and grindy mechanics and strange focus on upgrades and minmaxxing numbers, as well as the gacha-esque evolution of the trooper card mechanic, Ishin is a story so gorged with fanservice and series tropes that's able to temporary blind the player long enough that they don't realize Real People and Events are being talked about and boiled down into RGG's tried and true character archetypes. Kiryu in his unwavering determination and stubbornness to stand behind his ideals doesn't gel well with a complex and nuanced historical figure like Sakamoto Ryoma and his very limited emotional palette throughout the story is disappointing. As a whole, Ishin shares the heart of the rest of the franchise, but is bogged down so much by its willingness to play it safe with storytelling and indulge in constant roadstops.
The remake's issues have been explored thoroughly compared to the original experience, but I still feel a lot of the fundamental flaws and issues with Ishin aren't new.
...At the same time, the entire ending sequence is some of the most earth-shattering kino this franchise has ever seen. They managed to step things up and top Aizawa's QTEs in Yakuza 5. It ties the otherwise inconsistent and iffy experience in a really nice bow and always leaves me with my heart pounding.
worse than dead souls or im just salty idek
sword gun gun gun sword fist
peak