24 killers is kindling for your coldest days.

You play as an interdimensional being known as Home, who is forcefully shoved into the body of a dead soldier by an all-powerful entity. You awaken to your newfound existence on the beach of an old abandoned military outpost. It only gets worse from here: this procedure wrecked you, you cannot go back to your shenanigans until you are healed. Thankfully your new friend knows exactly how to fix this. You see this island is not abandoned at all, it's just that most of it's residents are stuck in a bunker. Bring them out one by one, help them with their grievances, and then you can go home.

The whole game takes place on this small island. Each day you wake up in the same bed, and can go about your business for as long as your limited energy allows you. Repetition is the name of the game here, and it's used masterfully the maximize the game's already high hangoutability.

Your eyeballs will rejoice from the steaming mixed-media-esque graphics. Featuring prendered 3d sprites, drawn sprites and photographs for ground textures. Vivid colors and whimsical designs. This game is garish in exactly the way you want. It's the funky expensive fruit tea that many readers of a review like this probably enjoy.

The protagonist starts fairly weak. Helping people gets you the opportunity to take photos of characters, this allows you to take their form later on. These forms usually carry an ability with them: the tough looking guy can lift heavy things for example. And maybe a big rock was all that was standing between you and a new place to check out. Screens usually connect to at least two other screens, so moving around is fairly easy.

A decent chunk of the game will be spent looking for money. On each screen a random challenge related to your unlocked abilities will spawn. Depending on how well you do you will get a set amount of cash for it. Your wallet will be fairly stacked if you just collect these as you go about your business. I did find myself slacking in this regard, so I ended up having to spend quite a few in game days just running around the island scrounging for cash.

The main gameplay loop consist of talking to characters. They usually want something from you. Sometimes you have to explore the map, use one of your powers to solve a challenge, sometimes you need money to buy the thing they need. Or any combination of these. You do the thing, you take a picture of the guy, you get some new powers. Or something unlocks. Maybe someone will sing you an acoustic song about there is a little more to life than what's in your head. You know how these things go. Most puzzles except a few are fairly simple: it's easy to just sit down with this game and see a few new things before heading to bed. I'd even say it's the ideal way to play 24 killers.


It's been a while since I played moon (1997, rereleased with an official English translation in 2021). I was in a different place back then. It feels very far away. This game takes heavy inspiration from it, but I did not want to mention this in the main body of this review. I believe it stands on it's own, you don't need to be a love-de-lic guy to enjoy this. But the similarities touched a warm melancholy in me. A feeling that I fear I don't get to experience as much anymore.

Pay these guys a visit. I promise you with an honest heart, it will end too soon.

Reviewed on Oct 18, 2023


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