18 reviews liked by gorgon
Mastaba Snoopy
2012
drew like a dark, fucked up version of snoopy from peanut haha. just a glimpse into my dark reality. a full stare into my twisted perspective would make most simply go insane lmao
https://youtu.be/PbZdhl5NI6Y?si=a7z0_d8MDYpKALXd
https://youtu.be/PbZdhl5NI6Y?si=a7z0_d8MDYpKALXd
Questron
1984
Butterfly Soup
2017
years ago i wrote a thing on here where i was like morally offended at the idea of jokes about yaoi. in current year when the fujos have all but won that war i would like to apologize for my brazenness.
this is still the lamest shit ever tho. the antithesis of everything i want out of "queer art" or whatever this is
this is still the lamest shit ever tho. the antithesis of everything i want out of "queer art" or whatever this is
Entogious
2023
hi every1 im new!!!!!!! holds up spork my name is katy but u can call me t3h PeNgU1N oF d00m!!!!!!!! lol…as u can see im very random!!!! thats why i came here, 2 meet random ppl like me ^_^… im 13 years old (im mature 4 my age tho!!) i like 2 watch invader zim w/ my girlfreind (im bi if u dont like it deal w/it) its our favorite tv show!!! bcuz its SOOOO random!!!! shes random 2 of course but i want 2 meet more random ppl =) like they say the more the merrier!!!! lol…neways i hope 2 make alot of freinds here so give me lots of commentses!!!!
DOOOOOMMMM!!!!!!!!!!!!!!!! <--- me bein random again ^_^ hehe…toodles!!!!!
love and waffles,
t3h PeNgU1N oF d00m
DOOOOOMMMM!!!!!!!!!!!!!!!! <--- me bein random again ^_^ hehe…toodles!!!!!
love and waffles,
t3h PeNgU1N oF d00m
Silhouette Mirage
1997
Silhouette Mirage
1997
I have like, at least 100k characters at minimum at the ready everytime to explain why I love this game; But I'll just explain it very succinctly here.
Treasure's games are designed with a 'Turing-completeness' to their greater design space. A term coined by John Carmack when describing Doom, it is essentially a game that presents infinite possibilities. The producer and creator of this game, Kafuichi went on record stating he wanted to make an action game that wasn't strictly memorizable. And even though the combat is very unbalanced, the boss AI generally being easy to throw loop, he really did succeed. Even though the game's relatively easy, any challenge the game throws at you posits some of the most emergent gameplay I've ever seen.
The attribute mechanic is very introspective and just, COOL. I love how the zero teleport analog in this game can launch enemies, at a perfect angle where they'll get subsequently juggled, and you can grab them out of mid air and pole vault off of them or use their bodies as bullet soaking shields. Everything Shyna can do in this game is additive to it's core conceit. The difficulty might be a bit lopsided to some, the last few bosses being very particular. It kind of reminds me of Cave Story, how the bloodstained sanctuary tests muscles the game didn't build, because nothing else is quite like it. I still love this game to death. It's easily the coolest game ever created.
Treasure's games are designed with a 'Turing-completeness' to their greater design space. A term coined by John Carmack when describing Doom, it is essentially a game that presents infinite possibilities. The producer and creator of this game, Kafuichi went on record stating he wanted to make an action game that wasn't strictly memorizable. And even though the combat is very unbalanced, the boss AI generally being easy to throw loop, he really did succeed. Even though the game's relatively easy, any challenge the game throws at you posits some of the most emergent gameplay I've ever seen.
The attribute mechanic is very introspective and just, COOL. I love how the zero teleport analog in this game can launch enemies, at a perfect angle where they'll get subsequently juggled, and you can grab them out of mid air and pole vault off of them or use their bodies as bullet soaking shields. Everything Shyna can do in this game is additive to it's core conceit. The difficulty might be a bit lopsided to some, the last few bosses being very particular. It kind of reminds me of Cave Story, how the bloodstained sanctuary tests muscles the game didn't build, because nothing else is quite like it. I still love this game to death. It's easily the coolest game ever created.
Pop'n Tanks
1999
Virtual On meets Choro-Q. Super cute, gameplay is fun, and the character and tank designs are fantastic. Tank World is a great concept but the lacking customisation and repetitive nature of battles let it down. The game could really use a difficulty toggle for AI since they put up no challenge, but really this is a game that shines most in local/competitive play. Worth trying for sure.