Breath of the Wild fixed the open-world genre for me. Once you finish the tutorial area, the game tells you to just explore. You can literally head in any direction and you will always make progress towards the main objective. This is thankfully an open world that actually incentivises exploration. Many games will just give you a map that tells you where all the content is and leaves little reason for you to wander off. Zelda not only does away with this, but also has crafted the world in such a way that you will end up finding multiple places of interest on the way to the current one your heading towards. The narrative is very minimal, especially when compared to older games in the series. I understand why others do not like this change, but I think it does enough to leave the world in such a state that exploring and uncovering what happened prior to the events of the game is fulfilling enough for me.

Reviewed on Apr 04, 2024


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