Even though it's different, it's still quite a bit more of the same, and is just as good as - if not better - than the base game.

This has my favorite case in the game. What a plot.

As usual for Skutnik's games, the environment is superb whereas the puzzles can be lackluster.

Not quite as scary as the original Subnautica, nor does it do as well of a job of capturing the magical feeling I had exploring the ocean. But it still holds up on its own, carrying a unique identity, and overall it was certainly fun.

My main criticism is that there may not be enough guidance towards finding a key location or two. I had to resort to rather unconventional means to progress. Whereas in Subnautica, the way to go was blatantly clear: Down.

Not quite as good as the first game, but still a nice experience for those that miss and crave the splinter cell formula.

Absolutely incredible rhythm game. Might be my GOTY.

This is a neat experience with some very cool ideas that make up for some of its more tedious sections.

A cute treat that doesn't overstay its welcome. The puzzles are on the easier end while still having some satisfying clever moments. The optimal thought bubble "hint system" does a great job at mitigating difficulty, so Ghost Trick is sure to please a wide range of people. As for the story, it takes some nice twists and turns with a satisfying closure.