Shinobi is a very conflicting game for me. As I said in my Nightshade review, I find it far too hostile and unwelcoming for me to truly love it, and at some points I really hate playing it. But sometimes it all clicks and the concept on hand shines through.

It never manages to with the aerial combat though, which despite hours testing it out and figuring out how Hotsuma can reset jumps, nothing ever felt consistent or good to do. While Nightshade had very clear rules on how Hibana could deal with enemies in air, Hotsuma feels more rigid and inflexible in this regard, making stages like 6-A absolute nightmares whereas in Nightshade they would have been highlights. Having the kick be a directional move also is a massive pain-in-the-ass as the camera can often make inputs like that difficult to pull-off in the moment. While I think Shinobi tests the player on different skill-sets than Nightshade does, i felt like Nightshade better gave me the means to pass the test.

The level design in general is nothing special, the bosses are middling and the controls feel really stiff, with a lock-on that is just never on the same page as you. What is there to like about this game?

Style, really. The TATE sequences, Hotsuma's incredibly long scarf, the brooding and dramatic narrative, and the brilliant music are what kept me motivated to play this to the end. The design of Hotsuma is fantastic, and maneuvering through dudes to drum'n'bass is always a hook I'll fall right into. Hotsuma looks impossibley cool all of the time and animates stunningly, as I could watch him just stand there with his arms folded for hours.

While Nightshade is a game I adore and love, Shinobi is only a game I can like strongly. It's worth playing on an emulator with save states; I could not in a million years recommend you try something this punitive with its checkpoints on original hardware. Also note the American release excises Easy mode entirely, which is very odd as I think this game needs a mode just for on-boarding as the actual game is not interested in teaching you shit like that. The downside of THAT though is that the whole appeal of Shinobi is the difficulty, so stripping that from it renders the game rather non-descript. So, what the fuck.

I will warn you though, that if you aren't very fond of dogs, the dog enemies in chapter 3 that can block your attacks might make you apply at your local kill shelter. They are some of the most annoying fucking enemies in a game, ever. Miyazaki only wishes his games could have dog enemies this irritating.

That's all I 've got. it's a very simple game, and I love it for that! No extraneous bells and whilstles, just Shinobi brilliance.

Reviewed on Mar 27, 2024


5 Comments


29 days ago

your criticisms are accurate, but i also played a lot of this as a childe and spent a lot of time drawing Hotsuma because he looks so fuckin rad, so I think this is a 5 star game and your wrong and also go to hell

29 days ago

@LarryDavis Hotsuma does activate the 13 year old part of my brain that wants to draw a character battling my enemies. i also can't imagine having played this when i was younger because i was enormously shit at video games and this was maddeningly difficult WITH save states.

29 days ago

hotsuma's character designer might be the most Locked In an artist has ever been, though.

27 days ago

@gruel at the risk of turning your head into a giant red steam whistle, when playing Xbox Ninja Gaiden I remember thinking "this should have been like PS2 Shinobi instead"

27 days ago

@LarryDavis both games scratch a very particular itch for me: the power fantasy of being a guy who is efficient at his job.

weirdly enough, one of Ryu's unlockable costumes looks a LOT like Hotsuma's costume.
https://xboxmedia.ign.com/xbox/image/article/639/639850/ninja-gaiden-black-dog-days-20050805061103432.jpg