Tales of Vesperia is my first trip into this franchise. After being swallowed by near 70 hours of gameplay, I can definitely say that this is a must play for RPG fans.

Like most RPGS, the artstyle is the first thing hurled at you once you boot it up. I'm glad to say that this game is beautiful. Not only the many environments you'll visit looks great, but character design, anime cutscenes and music are very good. The charismatic cast of character also helps. Yuri, the protagonist, for example, may look like your typical anti-hero cliché guy, but as the story unravels, you find out that he's a bit more complex than than your standard main anime guy.

In fact, most of your party members are fairly well-written, with good plots, believable motifs and an overarching development over the game's 3 acts. Patty, the definitive edition's new addition, should be enough to convince you to spend time here.

It's a pitty that, although the cast is great, the writing and pacing do not help the overall storytelling. This lighthearted story is good. It actually goes a bit deeper than most regular RPGS, but the RIDICULOUS amount of not so compelling dialogues and slow interactions kinda kills the game's rhythm. And while the story is compelling, its supposedly epic moments are somewhat dull. I blame the pacing. Vesperia kinda outstays its welcome, which is a shame for a game so good.

But while playing this gargantuan game, you'll experience one of the best gameplays that action RPGs of its time had to offer. The battle system definitely carries a bunch of shortcomings and limitations, but it works surprisingly well. Organizing your party and skills feels strategical, buying and synthesizing equipment and items is nice, boss battles are challenging, the game often gets tactical and intense, the AI works neatly, dungeons are simplistic and well-designed and pulling the right combos at the right time is addictive. It's all too fun. This game is from the XBOX 360 era, but yells PS2 RPG. And that is a fantastic compliment, in my opinion.

The thing is, being a product of its time, Vesperia's gameplay is filled with limitations and archaic design flaws. If you like to nitpick, you might easily fall off the wagon. The combat takes a while to get used to, movement is stiff, difficulty spikes towards the end can make it a little grindy, getting mobbed and stunlocked in any fight IS a thing, you have to wait the enemy get up so you can damage it again, there are PLENTY of enemy reskins instead of new ones and not every dungeon is fun. And then there are the sidequests. Probably the most notable problem with the game. They are missable, clueless for no reason and, sometimes, rather unrewarding.

Yet, Tales of Vesperia holds up reasonably well. I'm glad I got to play such an intriguing RPG. Its shortcomings and pacing issues may not be for everybody, but the game constantly compensates you for playing and spending time with this remarkable cast.

Play this game. It has Patty in it. Do it for her.

Reviewed on Feb 04, 2024


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