immaculate vibes, world etc and great pacing in this half but yeah the second half really lets it down, it loses the energy

collecting the artefacts made me stop playing for a bit, the game design just seems rushed,
two bosses right after each other, that both get sluggish and annoying to fight, the mechanics aren't made for the amount of metroid at the end (or maybe get gud etc)

but glad i finally got round to this, the "metroidvania" game design (which you could argue it's not I guess without the rpg elements circa tim rogers on insert credit) is a such a satisfying almost SPIRITUAL way of design approaching - thinking about ursula k le guin and the dispossed "true voyage is return" (with powerups)

Reviewed on Apr 14, 2024


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