Slay the Spire along with Vampire survivors are not story driven, but both revel in reinventing a much-beaten genre. I correct myself not reinvention but the ability to look at something that already exists with a lens that speaks directly to the player's feeling of accomplishment. They made so a card game and a game you just walk around gives the same gratification as killing a Boss in dark souls would. The two put card games and monster wave games in the roguelite genre, and had the sensitivity to develop in a way that the game doesn't become frustrating, it flows and you constantly discover new things that make you feel like you're the best in the world.