Slay the Spire along with Vampire survivors are not story driven, but both revel in reinventing a much-beaten genre. I correct myself not reinvention but the ability to look at something that already exists with a lens that speaks directly to the player's feeling of accomplishment. They made so a card game and a game you just walk around gives the same gratification as killing a Boss in dark souls would. The two put card games and monster wave games in the roguelite genre, and had the sensitivity to develop in a way that the game doesn't become frustrating, it flows and you constantly discover new things that make you feel like you're the best in the world.

Reviewed on Jul 29, 2023


Comments