below is my long thoughts on undertale yellow while i drink alcohol at 1 am on my 24th birthday. cool
SUMMARY: has some amazing art and animation but the storytelling/pacing is very underwhelming and almost nonsensical (and not in the funny undertale way, in the bad writing way).

the cast is where the problems lie the most— the amount of characters that interrupt your adventure to block your path or become important named npcs feels really overbloated and they become more like intrusions than characters i can come to like. undertale’s central cast is pretty small (I would say this is toriel, sans, papyrus, undyne, alphys, and maybe asgore. essentially all the characters onscreen in the true pacifist end) and you spend a good time with each of them, with some optional moments to make even more of a bond with them (dating sidequests) sprinkled over the game. yellow’s cast isn’t nearly as cohesive and they just keep introducing characters back to back that it’s hard to tell who you should be caring about and it gets… frustrating? in snowdin you have nearly back to back introductions for martlet, the ice pops guy, the usps whale, and the cupgame guys, the latter three just popping up right in the middle of your way and disrupting your gameplay almost back to back. compared that to snowdin with sans and papyrus who are the main characters you speak with/have fun moments with until it crescendos into the papyrus fight (there are some bosses but theyre bosses, vs sans and papyrus who appear frequently enough that you know they will be essential characters).

i think what also doesn’t help this lack of cohesion with the cast is lack of cohesion in motive. ex in undertale:
-toriel (does not want to let you go because she is scared about asgore)
- sans/papyrus (papyrus wants to be royal guard. wants to send you to asgore)
- undyne (royal guard. killing you for asgore)
- mettaton (under alphys’s command who serves asgore. killing you (to make alphys look cool but also) to take your soul for asgore)
along the way you also fight various knight characters who you can assume serve undyne/asgore and would take your soul to him/you to him if you lose. on top of enemies with just personal grievances (like muffet for being mean to spiders). they’re all united around the idea that youre a human, you are the seventh soul, you are going to die.
in yellow, i really feel like they forgot clover was a human a LOT and just threw random fights together because it was cool. dalv’s story was vaguely written and as a result not compelling or interesting (you can maybe guess that the human he saw was related to clover?? but he never appears again so it does not fuckin matter), martlet acknowledges you’re a human but they’re bumbling over themself so hard i can’t even tell what their motive is, the rhythm game guy came out of nowhere to do rhythm game things and just left, the people in the wild east sort of acknowledge you’re human but dont make any interesting commentary on how their king wants your soul (from what i remember???).

more spoilery thoughts:

clover’s keyword being “justice” (vs frisk’s “determination”) also feels flawed to me. on paper it’s an interesting idea, especially the idea of a child purposely falling down because other children have gone missing— the opening and item description for the missing child poster makes it seem like clover has the intent to find these children (or in the poster desc., i think the flavor text says “there must be justice” or something). but this motive of clover’s… is never expanded on?? it feels like they forgot about it, that they forgot about the whole ”looking for missing children” motive in favor of gushing about their ocs the whole runtime. really this game’s main issue is it feels like a game where you need to already know the ocs beforehand through lore you read in a google doc from a friend, THEN you play it.

“justice” feels forgotten about with the exception of the genocide route which honestly makes the most sense for me. but this isn’t really good. frisk’s “determination” can go both ways (determination to kill everyone, determination to save everyone. it’s about your mindset). the idea of “justice” feels firmly rooted in a negative kind of emotion for the person who is on the receiving end. i can’t imagine a time where justice was served where both sides of the situation both had positive experiences. especially so because clover is a cowboy— if you think of a cowboy who wants to get justice, you are going to think of a cowboy killing those that have wronged them. wild west style. But it’s an undertale fangame so you don’t WANT your motif to be something so outright negative. but then the motif is in full swing only in the genocide run. this feels very counterproductive.

(clover deliberately falls down to get justice for the five missing children but then in true pacifist comes to the conclusion to willingly give up their soul?? to the society that took the five children’s lives???? where is the “justice” here? and i think this could work if clover got blackpilled on the relations between monsters and humans like, if they went throughs some truly harrowing shit and found out it was all the humans’ fault, and the humans who fell down were evil, so then they give up their soul to aid the monsters as “justice” on the side of the monsters. the true pacifist ending just makes nooooooo sense to me when you try to tie it into anything we know about clover)

flower inclusion is also a bit… weird. his gambit is he wants to get you over to asgore’s asap so he can steal the human souls. i do not get the logistics of this to be honest. in undertale flowey’s choice to wait until six souls are gathered (and to use them to get frisk’s soul, so seven total) seems to be on purpose because that amount of souls will make him the Most Powerful. if flowey wanted power so bad, why would he drag clover all the way to asgore’s… flowey steals the souls offscreen in the undertale true pacifist ending so this implies he can just Do That If He Wants. why wouldn’t he just steal the souls and then smack clover upside the head to get their soul with his newfound power? is any of this making sense? i feel like they just needed a really contrived reason to get flowey to show up so much (compared to frisk being the last human needed (plot relevant) and frisk reminding flowey of chara (character relevant).
flowey talking at every save point is slightly grating because you know that flowey is not actually a good person so you’re waiting for the eventual betrayal reveal and thus all the “gee whiz! you’re the bestest friend ever!” text he has feels pointless to read.

the flowey boss fight w clay is cool. the everything else looks like sonic.exe

i think that’s every thought i had. the art and animation is great i just wish they had as many talented writers as they did talented artists. maybe i just “didn’t get it” but this failed to capture what made undertale’s story so great.

Reviewed on May 20, 2024


2 Comments


13 days ago

I agree with everything you said. I did enjoy my time with the game but for the first half I felt like my time was being fuckinnnnn… wasted.. i’ll be honest I don’t like this games characters. They have weird ass motivations for killing you (if any) like WHY THE FUCK IS MARTLET FIGHTING ME BRUH 😭😭😭💀☠️💀Starlo kills you cuz uhhh.. idfk… he likes humans????? and Seborna (im not looking up her name) kills you cuz.. she miss her child? idk MAN FUCK YOUR CHILD BRUH. What I don’t like about theses boss fights is how useless the act button is. While ACTing in undertale boss fights were also somewhat useless they gave new dialogue and they had something to say. at most Undertale yellows acting in boss fight is “you can feel the tits of JUSTICE.. Clovers attacks go up by 5!!”
Im actually pretty upset how this game has a reason for why flowey has to save for you is because you have the justice soul yet for most of the game you cant use your pew pew soul, why??? Why is it like this?!!????? My soul is the justice soul meaning that I shouldUSE THE GIMMICK OF THE SOUUUULLLLL for like THE ENTIRETY OF THE FUCKING GAAMEEEEE
i actually think flowey is the best character here since there’s a motive that actually makes sense and when you think about it it makes sense that he’s trying to lead you into asgores as he had experimented with timelines many times. he actually tricks me into thinking that he’s good during this timeline up till he gets impatient and the cracks show that he’s a impatient ass who wants power. The flowey fight is GOOD YEAAAAA BEST FUCKIN PART OD THE GAME BABY it is so fun watching the game go batshit insane, I loved the different styles and it was awesome whole way through. but yea undertale yellow is pretty underwhelming. the characters are lukewarm and don’t feel elaborated on (i feel like I didn’t get to know about the fesity five enough which sucks because they have a fun design and all of them are really cool and quirky enough to be memorable) and oh yeah ASGORE.. Asgore in yellow was odd in a bad way. He turned down some dudes robot because it he tried over and over again to get it working and he told him to fuck off. this isn’t what asgore would do. Asgore isn’t a person who puts people down for trying and I think an example of this is that in Undertale I recall multiple times that Asgore told people to never give up and ensure that people live happily and in peace and this GOAT PAPA!!! even tells you to never give up whenever you die in undertale! that’s MY GOAT!!! I don’t know why he’s such an ass in yellow.
happy birthday!