tbh i think this is like 3.25 stars, but i rounded up. i played lil gator game right before this and i didn't like it because it lacked what i might call productive friction - that game is so oriented around the player that i felt like i was being talked down to - everyone in lgg is there to support you and participate in your schemes. there's no challenge. smushi is much more willing to decenter and alienate you; it's definitely not hard, its goal is still to be cozy and (ugh) wholesome, but it has enough pushback that it feels fun to play.

this is so underappreciated!!!!!!! the puzzle design here goes fucking crazy

honestly, on its own it's more of a 3.5 star experience. it's charming and fun, with solid writing and a great sense of place, but it doesn't feel that special. what bumped it up for me was playing the original melon journey after the fact, and realizing how beautifully bittersweet memories weaves in the old game's eerie charm.

you can really, really tell that the visuals were the keystone of this game.

i get that this game is probably not for everyone - its gameplay systems don't go deep the way harvest moon or stardew valley do. but that's exactly why i loved it. before the green moon is not a game about you, it's a game in which you decide to spend some time before leaving on your own terms. you are not a hero; you are not a leader. you are just another person, living your life, trying to do the best you can. it's human, it's melancholic, it's one of the most beautiful game experiences i've ever had.

i don't think this is a bad game, but it is a game that made me feel condescended to.