It occurs to me that I've been able to create a combat flow all of my own, without looking up builds, which is both effective and fun, and that's pretty cool. I'm dashing through enemies to get behind or inside groups, throwing down caltrops, hitting them with a shadow-imbued barrage at close range, and either blowing everyone up, quickly bursting them down, or evading/dashing back out if it's a more dangerous, long-term fight. Thanks to my passive synergies, I'm dazing and knocking down enemies, which increases my crit against them, and I'm gaining attack speed bonuses from the close-range knife and arrow attacks, which trigger a big damage bonus against the crowd-controlled enemies inside my caltrops. None of this requires any legendary item properties, but I've found a couple that can play into it, including a sword that triggers chilling explosions off frozen enemies, so I've switched my caltrops spec from enhancing crit chance to cold damage that causes chill to take advantage of that; groups explode from both cold and shadow damage now. I also have a legendary aspect that drops stun bombs when I evade, so I can get right in the middle of a group to do my usual debilitating combo and then evade out if it's a fight that's going to last longer than three moves, leaving a present behind. The flow works both offensively and defensively; I can dash into a group or use the caltrops first if I'm being rushed. Dash propels me forward, and caltrops pulls me back, so my decisions are based on how I want to move through the battle. Either way, it's very satisfying, and I just think it's great how it's come together. This started getting strong around level 30, and I'm at 36 now; I can only imagine how much better it will become as I invest more ranks into these active and passive skills or find ways to reduce cooldowns and energy expenses. But the way this is working now and the fact that I came up with it myself just by studying the skill tree speak to strong combat design.