Wow. Just wow. Tunic is seriously one of the most creative games I have ever played. The method of solving puzzles and gaining new abilities by just reading the manual and going "oh shit, I can do that" is simply incredible. I don't want to get anymore specific at risk of spoiling it for someone, but the puzzles are as good, if not better, than even the likes of Myst. There are still good things about it beyond just the puzzles though. The games approach to respawns is very refreshing, instead of just dying and going back to the last save, the plops you back to the last little campfire thing with a fraction of the consumables that you used before dying. It makes death feel like an actual punishment rather than just a temporary set back; it also makes boss less cheeseable, meaning you actually have to "get good". On that subject, the combat in this game was a very big surprise, as it takes after the souls games more so than Zelda. Lots of dodge rolling, parrying, and memorizing boss patterns till its a science. I've never played a souls-like but I assume that is what it's like. Overall fantastic game, the only knock I have against it were the souls-like elements. Which weren't objectively bad, just not my cup of tea.

Reviewed on Dec 03, 2023


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