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2 days ago


jamz92 reviewed Parasite Eve
I have heard that many people say that survival horror and the roleplaying game genres don't mix. I heavily disagree. Sweet Home, arguably the first ever survival horror, was also an RPG. These two genres have been married since the beginning, but few manage to capture the best aspects of both genres the way Parasite Eve does.

Set in December 1997, the plot, which is a direct sequel to the novel of the same name, follows NYPD officer Aya Brea and her partner Daniel as they try solve the case of Melissa, a woman possessed by a mitochondrial entity known as Eve, who burns the audience of the New York Metropolitan Opera on Christmas Eve. What follows is a twisting tale that is one part hard science fiction, one part David Cronenberg horror, one part buddy cop film, one part kaiju monster film, and one part stat grinding RPG. It's a wonderful amalgamation the likes of which would never be made in today's video game climate.

Graphically, this game still holds up when it's upscaled. Character models, while low poly, have a certain charm and liveliness to them, in no small part thanks to Tetsuya Nomura's art style. Nomura, in my opinion, has always been a good character designer, despite his quirks, and Parasite Eve as a series is easily some of his best work. This is also some of Yoko Shimomura's best work as a composer. This was one of the first times she had access to disc based media for composition, and she made an extra effort to craft something special.

In terms of gameplay, it's a real time system where you pause and issue commands. It's very similar to a Final Fantasy game, but unlike the Final Fantasies of the era, all combat takes place on the field. It might seem basic at first, but there's a shocking amount of depth, especially when one gets into the gun modification aspect of the combat.

It was also one of the the first horror games to ditch tank controls. It proved that you didn't need tank controls to make a horror game. If I had a few complaints, it's that the game can a be a little unfair in its final segments. In particular, escaping the final boss after you defeat it is annoying, especially because if it captures you, it's game over, and you have to fight him all over, and this is from the era that you can't skip cutscenes. The translation of the game isn't the best either at times, but it's still better than what Capcom was doing with Resident Evil at the time.

There is no other game like Parasite Eve. Even its sequels play nothing like this game. If you like horror games, RPG games, or just sci-fi horror, you owe it to yourself to at least try it. I say pick it up off PSN before the PS3 store is taken down permanently, whenever that may be.

Side note, every time they said "mitochondria", I thought "It's the powerhouse of the cell" like I was some kind of sleeper agent and that was my killphrase. Thanks, American Public School System.

4 days ago


jamz92 reviewed Resident Evil 2
What a treat this was. I didn't think it was possible, but Capcom did it again. In my opinion, Resident Evil 2 Remake makes the original game obsolete. Immaculate controls, superb puzzle design, and graphics that hold up amazingly well, even 5 years after its release. What really impressed though was that it was able to take the plot of Resident Evil 2 and really got me to care about the characters in a way the original could not. It took the premise of the original and really built on it.

On top of that, the game is legitimately scary, which I know is a very subjective thing. While the scariest game in the series, in my opinion, is Resident Evil 7, this is a very close second. It's even better on a second playthrough. After beating Clair's campaign, I cleared Leon's in just one weekend, which is lightening fast for me. I can't recommend this game enough.

4 days ago


jamz92 finished Parasite Eve
I have heard that many people say that survival horror and the roleplaying game genres don't mix. I heavily disagree. Sweet Home, arguably the first ever survival horror, was also an RPG. These two genres have been married since the beginning, but few manage to capture the best aspects of both genres the way Parasite Eve does.

Set in December 1997, the plot, which is a direct sequel to the novel of the same name, follows NYPD officer Aya Brea and her partner Daniel as they try solve the case of Melissa, a woman possessed by a mitochondrial entity known as Eve, who burns the audience of the New York Metropolitan Opera on Christmas Eve. What follows is a twisting tale that is one part hard science fiction, one part David Cronenberg horror, one part buddy cop film, one part kaiju monster film, and one part stat grinding RPG. It's a wonderful amalgamation the likes of which would never be made in today's video game climate.

Graphically, this game still holds up when it's upscaled. Character models, while low poly, have a certain charm and liveliness to them, in no small part thanks to Tetsuya Nomura's art style. Nomura, in my opinion, has always been a good character designer, despite his quirks, and Parasite Eve as a series is easily some of his best work. This is also some of Yoko Shimomura's best work as a composer. This was one of the first times she had access to disc based media for composition, and she made an extra effort to craft something special.

In terms of gameplay, it's a real time system where you pause and issue commands. It's very similar to a Final Fantasy game, but unlike the Final Fantasies of the era, all combat takes place on the field. It might seem basic at first, but there's a shocking amount of depth, especially when one gets into the gun modification aspect of the combat.

It was also one of the the first horror games to ditch tank controls. It proved that you didn't need tank controls to make a horror game. If I had a few complaints, it's that the game can a be a little unfair in its final segments. In particular, escaping the final boss after you defeat it is annoying, especially because if it captures you, it's game over, and you have to fight him all over, and this is from the era that you can't skip cutscenes. The translation of the game isn't the best either at times, but it's still better than what Capcom was doing with Resident Evil at the time.

There is no other game like Parasite Eve. Even its sequels play nothing like this game. If you like horror games, RPG games, or just sci-fi horror, you owe it to yourself to at least try it. I say pick it up off PSN before the PS3 store is taken down permanently, whenever that may be.

Side note, every time they said "mitochondria", I thought "It's the powerhouse of the cell" like I was some kind of sleeper agent and that was my killphrase. Thanks, American Public School System.

5 days ago


jamz92 completed Parasite Eve

5 days ago


jamz92 finished Legacy of Kain: Soul Reaver
I have been playing this game off and on since 2011, and it's finally finished. What a great game. It's like Ocarina of Time mixed with the exploration of Metroid. A really interesting story about the illusion of free choice and fate. It was written and directed by Amy Hennig, and in my opinion, her prose here, while flowery, is way more interesting than what she penned for the Uncharted series. Graphics were unparalleled for the time. It technically shouldn't even be possible to have these graphics on the original Playstation, but they were able to push past the limitations of the console. I played on Dreamcast though, and in my opinion, it's the definitive version, at least until the PC port comes back to Steam and GOG. The soundtrack is incredible. One listen to the game's theme song "Ozar Midrashim", and it will be in your head for the rest of your life.

So if I liked it so much, why only 4 and a half stars? Well, there's no in-game map, and in a Metroidvania, that makes it really easy to get lost. Super Metroid figured that out in 1994, so there is no excuse. The combat, while fun at first, lacks depth, as once you've figured it out, it stops being engaging and becomes more of an annoyance. Outside of the bosses, which are more like puzzles than actual fights, the combat does nothing of real note to add variety to its encounters. The game relies far, far too much on block puzzles for its own good. And lastly, there's the matter of the ending, or lack thereof. Anyone that's beaten this game can tell you Soul Reaver doesn't end so much as stop, with all of the payoff reserved for the second game. The narrative was nothing but buildup for a climax that just isn't there. Thankfully, it was good buildup. Perhaps, if Soul Raver 2 manages to stick the landing, I might come back and revise this to a perfect score.

As it stands now though, Legacy of Kain: Soul Reaver is a solid action/adventure game with an engaging story, well-rounded, tragic characters, a gothic setting and world that is fun to explore, both in-game, and with analyzing the lore, fine combat and puzzles, and music that will keep you coming back for more. Play it on Dreamcast, Playstation, or PC. Play it any way you can, but just play it.

10 days ago


10 days ago


11 days ago


jamz92 followed TSG

12 days ago


jamz92 finished Resident Evil 2
What a treat this was. I didn't think it was possible, but Capcom did it again. In my opinion, Resident Evil 2 Remake makes the original game obsolete. Immaculate controls, superb puzzle design, and graphics that hold up amazingly well, even 5 years after its release. What really impressed though was that it was able to take the plot of Resident Evil 2 and really got me to care about the characters in a way the original could not. It took the premise of the original and really built on it.

On top of that, the game is legitimately scary, which I know is a very subjective thing. While the scariest game in the series, in my opinion, is Resident Evil 7, this is a very close second. It's even better on a second playthrough. After beating Clair's campaign, I cleared Leon's in just one weekend, which is lightening fast for me. I can't recommend this game enough.

12 days ago


12 days ago


jamz92 followed JanssenJam

14 days ago


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