2015

This game is such a fascinating concept and genuinely an alright experience first time through, but holy shit this game has a lot of little issues that really drive it into the ground.

I want to preface that with games like these I really enjoy replayability and that is what I look for in a game where you have multiple routes of going about something. This game isn't super replayable.

Movement feels incredibly lackluster/janky combined with only being able to take one hit (there's an exception, but I'll get to that) is a recipe for disaster. Oftentimes you'll aim for an area you want to jump to, but it will either not move you at all or move you in a different spot. I found a lot of difficulties on platforms and windows (specifically the edges of them). On platforms I would encounter the "not move at all when I tell the character to move elsewhere" issue a ton, and when a million bad guys are aiming at you it just feels incredibly cheap and unfair. Around the windows, if you're caught on the edge of them, the only really sensible solution is to jump away from the combat, and then grapple hook back in, right? Well (at least in my experience) every time you would try to you'd just get stuck on the edge of the window again. Again, feeling incredibly cheap/unfair.

Another thing this game really "prides" itself on is that it's "not a stealth game!" even though playing risky/more upfront will most likely get you immediately killed in later levels, and it feels more rewarding/smarter to slowly pick off enemies without being detected.

SPOILERS AHEAD

The last level is actually abysmal. Holy shit, they tried adding a "you can't die if you kill people fast enough!" mechanic, but it rewards you with a shitty ending and there is only ONE checkpoint in the level, and it's at the beginning. So once you get really far in the level, if you fuck up once and die, you get to go all the way back to the start and do it all over again! As far as I could go, I could not figure out a strategy of killing the main target without being hit once. I'm also the type of person to be interested in 100%ing games, but I could honestly not be fucked to beat the final mission without being hit once (the "Good" ending). There's also a new game plus, which I tried out, it adds a new mechanic where the robot guys that used to shoot in a straight line now shoot in a sporadic manner! So now it's even fucking harder to avoid things narrowly. On top of that, it removed my normal save data without telling me that it would. It said it would create a "new game plus" save but in reality it just used your save and gives you new levels. The new levels are practically the same but with even MORE enemies. Which just adds another "fuck you" factor to playing.

Overall though; it was an alright game. Definitely not as good as similar games like Gunpoint. Wait for a sale.

The story and visuals were interesting, but the game-play was lackluster. I'm not a huge fan of open world games but the main game-play loop (at least the first two areas) was the same thing over and over again and I found myself falling asleep practically when I was playing. It's a fun low-key game but all it has is the hold a button to shoot a thing that auto-aims that can be inconsistent at times. Not really my type of game but I could see why people enjoy it.

a really sweet and charming game about getting as many fisbh as u can in the worl...

-0.5 stars because movement is eh and some parkour sections were frustrating because of it

also good shit for not being one of those really sweet games that turns into "le epic horror arg scary"

I really enjoyed this game. As someone who could never get into Hotline Miami this felt like a good compromise. The story was interesting, the guns feel responsive, the environments were unique, there's plenty of undead enemies to bring to the afterlife, and the OST is absolutely phenomenal.

On top of all of this, there's a level editor and a user-created content workshop (on Steam). I have put countless hours into the editor to make fun maps for my friends and others to try out.

i played this game with a couple of friends and thought it was fun

it's such a fucking gooner game but it's like kinda funny sometimes, some weirdo gifted this to me a long time ago

this is the game everyone keeps telling me to play but i still haven't played it

i played this game in 2016 when it came out and honestly don't remember anything about it, my playtime was 12 minutes so i don't think i was very entertained.

pros: new music from chris christodoulou, interesting survivors, new stages, a decent amount of normal items and a new rarity of items.

cons: all of the void items either make you stupidly overpowered (polylute, plasma shrimp, safer spaces). some of the normal items are kind of unnecessary or annoying to use (hunter's harpoon, defense nucleus, raincoat, molotovs). a few enemies feel unfair to fight against (larvae and sometimes void jailer) the boss is incredibly under-baked unless you find looping fun.

i still think it's worth buying if you just enjoy getting op items and killing everything or want more content.

chris christodoulou makes my fucking booty move...............

this game has everything you could ever want in a roguelike game: amazing survivors, interesting items, memorable enemies, unique modifiers to your run (artifacts), beautifully designed environments, and THE MUSIC IS FUCKING PHENOMENAL. i come back to this game so often and i am STILL learning new things about it. this game has so many unique gimmicks and features it is practically endless.

it's probably not good for me that i spent thousands of hours playing this game as a kid but i really just enjoyed slamming blocks together and making cool scenes (i still do those things but now i have friends) this is THE best sandbox game ever and i refuse to say any other game takes its place.