Sailor Moon for boys. This game was a 3 year project for me, what started as something I’d play for an hour every week quickly snowballed into a 10 hour session obsession in the latter half. A game has to do everything perfect or close to it to be able to be 130 hours and feel like less than half of that. If it had standard jrpg turn based combat my playtime would probably have been 30 hours longer, but with all the quality of life innovations they have it makes everything work so smoothly. Jumping from different genres and game mechanics every few hours really help to keep any one thing from getting stale. I’ve never been so overwhelmingly overloaded with voiced character dialogue like this before. The game has so much detail and care put into it that when it lacks (like how lots of dialogue options kind of lead to the same response) it feels like I’m being cheated. That’s only because of how high it raises the bar for itself. I initially had an issue with how lackluster the dungeon interact ability was, but then once I realized you shouldn’t spend too much time on the dearies within and just focus on killing and looting it all clicked. All the characters are so well fleshed out and fun to learn about and I’ll give props to Ryuji for having one of the best side character voice actors I’ve encountered (English dub). Everything from the music to the gameplay to the characterization is just an endless treat and I can see why this series has so much praise. Can’t wait to check out the others.

Reviewed on May 20, 2024


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